Apress / practical-shader-devLinks
Source code for 'Practical Shader Development' by Kyle Halladay
☆114Updated 6 years ago
Alternatives and similar repositories for practical-shader-dev
Users that are interested in practical-shader-dev are comparing it to the libraries listed below
Sorting:
- Some of my shaders for shadertoy + extras☆82Updated 6 months ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆154Updated 4 months ago
- A fully customizable webgl shader sandbox to embed in your pages☆124Updated 6 years ago
- An efficient texture-free GLSL procedural noise library☆226Updated 3 years ago
- A bunch of distance field primitives for ray marching☆197Updated 5 years ago
- ☆128Updated 3 months ago
- ☆61Updated 6 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆83Updated 5 years ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆319Updated 3 years ago
- GPU fluid simulation☆171Updated 13 years ago
- Realtime smoke simulation & rendering using WebGL.☆52Updated 10 years ago
- Real-Time Ocean Animation with Gerstner Waves☆68Updated 9 months ago
- glTF sample environments for the glTF Sample Viewer☆89Updated 9 months ago
- draw wireframes or grids on a solid mesh using a fragment shader☆181Updated 8 years ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆99Updated 2 years ago
- Worley noise implementation for WebGL shaders☆90Updated 9 years ago
- Just a list of references for 3D programming☆101Updated 4 years ago
- This module implements a volumetric light scattering effect(godrays)☆200Updated 9 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆132Updated 8 years ago
- Utility functions to convert between various color spaces in GLSL☆237Updated 4 years ago
- Export images and videos from Shadertoy.☆107Updated 2 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- ☆114Updated 8 years ago
- Optimized GPU noise functions and utilities☆370Updated 11 years ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- Spherical Environment Mapping GLSL Shader☆85Updated 11 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆34Updated 4 years ago
- ☆30Updated 5 months ago
- Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.☆294Updated 2 years ago