Apress / practical-shader-devLinks
Source code for 'Practical Shader Development' by Kyle Halladay
☆114Updated 6 years ago
Alternatives and similar repositories for practical-shader-dev
Users that are interested in practical-shader-dev are comparing it to the libraries listed below
Sorting:
- An efficient texture-free GLSL procedural noise library☆228Updated 3 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆123Updated 6 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆157Updated last month
- A bunch of distance field primitives for ray marching☆200Updated 5 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Collection of Simplex Noise functions☆136Updated 6 years ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆325Updated 3 years ago
- ☆65Updated 9 years ago
- Worley noise implementation for WebGL shaders☆91Updated 9 years ago
- Some of my shaders for shadertoy + extras☆84Updated 3 months ago
- Realtime smoke simulation & rendering using WebGL.☆52Updated 10 years ago
- GPU fluid simulation☆173Updated 13 years ago
- A GPU fluid simulation written with the Cinder framework☆86Updated 5 years ago
- OpenGL 4 shader playground.☆28Updated 7 years ago
- Real-Time Ocean Animation with Gerstner Waves☆71Updated last year
- Export images and videos from Shadertoy.☆110Updated 2 years ago
- 2D Global Illumination GLSL ES☆27Updated 3 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆84Updated 5 years ago
- OpenGL LightMapper for openFrameworks☆26Updated 3 years ago
- WebGL-based Unified Particle System☆78Updated 8 years ago
- Save PNG frames from Shadertoy☆61Updated last year
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆101Updated 2 years ago
- glTF sample environments for the glTF Sample Viewer☆92Updated last year
- GLSL Syntax Highlighting for Sublime Text 2, 3, and 4☆127Updated 4 years ago
- ☆63Updated 7 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆135Updated 8 years ago
- SDF Physics☆46Updated 4 years ago
- ☆129Updated 7 months ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- WebGL 2.0 based 3D Rendering Engine (and game engine)☆141Updated 6 years ago