Apress / practical-shader-dev
Source code for 'Practical Shader Development' by Kyle Halladay
☆114Updated 6 years ago
Alternatives and similar repositories for practical-shader-dev
Users that are interested in practical-shader-dev are comparing it to the libraries listed below
Sorting:
- An efficient texture-free GLSL procedural noise library☆225Updated 3 years ago
- glTF sample environments for the glTF Sample Viewer☆90Updated 7 months ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆153Updated last month
- Collection of Simplex Noise functions☆135Updated 5 years ago
- glTF Tutorials☆71Updated 8 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆130Updated 8 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆122Updated 6 years ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆308Updated 2 years ago
- Just a list of references for 3D programming☆97Updated 3 years ago
- A bunch of distance field primitives for ray marching☆196Updated 5 years ago
- Worley noise implementation for WebGL shaders☆90Updated 9 years ago
- Website pages for realtimerendering.com☆146Updated last week
- Soft Shadow Mapping in WebGL☆38Updated 11 years ago
- Some of my shaders for shadertoy + extras☆82Updated 4 months ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- Realtime smoke simulation & rendering using WebGL.☆50Updated 9 years ago
- C++/WASM GL Framework☆91Updated this week
- GPU fluid simulation☆171Updated 13 years ago
- 🔨 Simple starter code for building applications with Vulkan and C++.☆25Updated 5 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆83Updated 4 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- VS Code extension that adds the ability to debug and preview shaders☆96Updated 3 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆179Updated 8 years ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 5 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆33Updated 8 years ago
- OpenGL 4 shader playground.☆27Updated 7 years ago
- ☆29Updated 6 years ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆99Updated 2 years ago
- Rendering algorithms implemented in WebGPU.☆81Updated last year
- Demonstration of how to draw a wireframe without separate mesh.☆89Updated 11 years ago