iamyoukou / fftWaterLinks
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
☆85Updated 3 years ago
Alternatives and similar repositories for fftWater
Users that are interested in fftWater are comparing it to the libraries listed below
Sorting:
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆58Updated 3 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆59Updated 4 years ago
- OpenGL Grass Renderer☆95Updated 3 months ago
- OpenGL Demo: Simulating Ocean Waves with FFT☆123Updated 4 years ago
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆86Updated 4 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆123Updated 3 months ago
- An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.☆60Updated 4 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆52Updated last year
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 2 years ago
- C++ Vulkan real time renderer.☆58Updated 3 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆81Updated 2 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆202Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Experimental DirectX 12 Rendering Engine☆88Updated 2 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆94Updated 10 months ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆18Updated 6 years ago
- Demo of grass rendering technique: Responsive Real-Time Grass Rendering for General 3D Scenes☆19Updated 8 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆128Updated last year
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆120Updated 2 years ago
- OpenGL Renderer w/ FrameGraph☆95Updated 4 months ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆145Updated 3 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Master's thesis implementing real-time global illumination method.☆156Updated 7 years ago
- Screen Space Reflections - OpenGL☆33Updated last year
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- ☆99Updated 7 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆86Updated 7 years ago