iamyoukou / fftWaterLinks
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
☆89Updated 3 years ago
Alternatives and similar repositories for fftWater
Users that are interested in fftWater are comparing it to the libraries listed below
Sorting:
- OpenGL Demo: Simulating Ocean Waves with FFT☆127Updated 4 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆133Updated last year
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆55Updated last year
- OpenGL Grass Renderer☆96Updated 5 months ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 2 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆125Updated 2 weeks ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆60Updated 4 years ago
- OpenGL Renderer w/ FrameGraph☆107Updated 6 months ago
- C++ Vulkan real time renderer.☆59Updated 4 years ago
- An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.☆63Updated 5 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆108Updated 2 months ago
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆88Updated 4 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆124Updated 2 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆99Updated last year
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆86Updated 2 years ago
- Experimental DirectX 12 Rendering Engine☆92Updated 4 months ago
- Demo of grass rendering technique: Responsive Real-Time Grass Rendering for General 3D Scenes☆20Updated 8 years ago
- Voxel cone traced dynamic global illumination.☆54Updated last year
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆18Updated 7 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 6 months ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆112Updated last year
- Master's thesis implementing real-time global illumination method.☆158Updated 7 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆88Updated this week
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆204Updated 6 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆126Updated 7 years ago