Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
☆123Nov 30, 2021Updated 4 years ago
Alternatives and similar repositories for fftWater
Users that are interested in fftWater are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Water rendering using dudv map☆23Jan 2, 2022Updated 4 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆30Oct 8, 2026Updated 3 weeks ago
- OpenGL Demo: Simulating Ocean Waves with FFT☆142Feb 22, 2021Updated 5 years ago
- Ocean wave 2D spectrum partitioning and fitting JONSWAP spectrum☆11Feb 7, 2023Updated 3 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆45Apr 11, 2016Updated 10 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- FFT ocean for Unity☆811Jul 7, 2022Updated 4 years ago
- Sum of sines and fft fluid simulation with a physically based water shader☆586Dec 30, 2023Updated 2 years ago
- ☆253Nov 4, 2023Updated 3 years ago
- Tessendorf wave simulation☆13Mar 26, 2018Updated 8 years ago
- Stack-based texture generation tool written in C99!☆34Aug 10, 2022Updated 4 years ago
- Resources for water rendering☆218Feb 7, 2022Updated 4 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 7 years ago
- A collection of in-progress work☆14Feb 15, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Real-time 3D water surface generation and rendering using C++ and Vulkan☆33Dec 11, 2022Updated 3 years ago
- OpenGL Grass Renderer☆98Apr 16, 2025Updated last year
- Implementations of different fluid dynamic solvers in C++☆11Jun 1, 2024Updated 2 years ago
- Framework for game-like applications☆14Jul 16, 2025Updated last year
- This project aims to render fire in real-time using physics-based methods. All particle computation will be done on GPU. Rendering will …☆11Dec 17, 2018Updated 7 years ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 5 years ago
- A Vulkan based deferred renderer and simple game engine/framework☆18Aug 16, 2020Updated 6 years ago
- ☆61Dec 7, 2023Updated 2 years ago
- Offline Shader Editor based on wxWidgets☆11Jan 12, 2021Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A dx12 river renderer using wave particles with interactive vortices.☆293Sep 23, 2019Updated 7 years ago
- etc texture decoder☆20May 31, 2019Updated 7 years ago
- Graph based GUI tool to automate system tasks☆25Jun 3, 2026Updated 5 months ago
- ☆60Mar 23, 2020Updated 6 years ago
- Real-time Volumetric Fog Renderer☆14Jan 17, 2023Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Custom Cloth simulation that was created using c++ and raylib☆28Apr 12, 2023Updated 3 years ago
- A ocean using Phillips spectrum in Unity☆292Jan 30, 2022Updated 4 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆27Apr 18, 2018Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Learn DirectX Tutorial☆13Mar 26, 2024Updated 2 years ago
- "Volumetric Lights And GodRays Unity Urp" is the perfect, easy and cheap way to simulate godrays, depth and volume.☆20Apr 9, 2024Updated 2 years ago
- A tiny S3 client library suitable for embedded devices (a.k.a μS3)☆17Sep 4, 2023Updated 3 years ago
- Turbo's Game of Life, based off Conway's Game of life. Developed using Unity's Entity Component System (ECS).☆20Apr 3, 2022Updated 4 years ago
- ☆14Feb 17, 2020Updated 6 years ago
- ☆12Dec 6, 2020Updated 5 years ago
- DX12 C++20 rendering engine☆18Nov 24, 2020Updated 5 years ago