PacktPublishing / Game-Physics-Cookbook
Code repository for Game Physics Cookbook, published by Packt
☆72Updated last year
Related projects ⓘ
Alternatives and complementary repositories for Game-Physics-Cookbook
- Code files for Game Development Patterns and Best Practices, by Packt☆23Updated last year
- C++ Game Animation Programming - Second Edition, published by Packt☆84Updated 7 months ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆71Updated 8 years ago
- OpenGL Build High Performance Graphics, by Packt☆84Updated last year
- C++ Vulkan 3D Game Engine☆27Updated 6 years ago
- ☆51Updated 7 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- A C++ game engine☆32Updated 4 years ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- DirectX 12 Rendering Engine☆30Updated last year
- Learn OpenGL, published by Packt☆56Updated last year
- A utility class which adds a way to include external files in a shader file.☆60Updated 4 months ago
- DirectX12 game engine☆62Updated 7 months ago
- ☆31Updated 6 years ago
- Code samples from the book "Professional Programming Tools for C and C++" by Anton Gerdelan and Katja Žibrek☆30Updated 2 years ago
- Code repository for Unreal Engine 4X By Example, published by Packt☆29Updated last year
- Code files for Mastering C++ Game Development, published by Packt☆88Updated last year
- Simple job system using standard C++☆66Updated 2 years ago
- Fully multithreaded C++ CPU rasterizer☆24Updated 4 years ago
- HLSL Development Cookbook Sample Code☆21Updated 6 years ago
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆60Updated 3 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆25Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- ☆30Updated 10 years ago
- The G3D Innovation Engine by Morgan McGuire☆65Updated 7 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆22Updated 2 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆36Updated 3 years ago
- An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.☆49Updated 4 years ago
- Automatically exported from code.google.com/p/tricks-of-the-3d-game-programming-gurus☆56Updated 8 years ago
- Hands-On Game Animation Programming, published by Packt☆196Updated last year