codeonwort / pathosengineLinks
OpenGL Rendering Engine for Study
☆20Updated 2 weeks ago
Alternatives and similar repositories for pathosengine
Users that are interested in pathosengine are comparing it to the libraries listed below
Sorting:
- Real-time Global Illumination with Vulkan Ray Tracing API☆98Updated 2 years ago
- Physically Based Software Renderer☆113Updated 5 years ago
- Experimental DirectX 12 Rendering Engine☆88Updated 2 months ago
- Silhouette and toon shading post-processing with Vulkan☆89Updated last year
- A C++ game engine☆33Updated 5 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆52Updated last year
- Framework for rapid OpenGL demos prototyping☆111Updated 7 months ago
- A 3D Render engine built on top of OpenGL☆118Updated 2 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆123Updated 3 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆143Updated 6 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆98Updated 9 months ago
- DX12 render engine☆53Updated last year
- Yet another pet engine☆70Updated 4 months ago
- Hieroglyph 3 Rendering Engine☆49Updated 8 years ago
- Hobby software rasterizer.☆69Updated 5 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆145Updated 3 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆69Updated 6 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆171Updated last year
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆77Updated 2 months ago
- Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP]☆25Updated 10 months ago
- C++ Vulkan real time renderer.☆58Updated 3 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 2 years ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆188Updated 3 months ago
- A Vulkan based render engine☆118Updated 3 weeks ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆79Updated 2 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆60Updated 5 months ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆99Updated last month
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆28Updated last month
- A dx12/Vk game engine (kind of).☆130Updated 4 years ago