orangeduck / deep-motion-analysis
Motion analysis using deep neural networks
☆12Updated 8 years ago
Alternatives and similar repositories for deep-motion-analysis:
Users that are interested in deep-motion-analysis are comparing it to the libraries listed below
- Automating human walk cycles using machine learning☆65Updated 10 years ago
- Motion analysis using deep neural networks☆13Updated 7 years ago
- ☆16Updated 4 years ago
- A library for loading, modifying and saving BVH motion capture files.☆12Updated 14 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 9 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- Deferred HDR PBR renderer in OpenGL☆16Updated 9 years ago
- A library for the procedural generation of 3D skeletal character animations☆17Updated 11 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- An early development version of the GigaVoxels library.☆27Updated 7 years ago
- Retro game engine☆27Updated 12 years ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 9 years ago
- C#/C++ utility functions to convert GLSL to HLSL, based on the Google angleproject☆13Updated 11 years ago
- Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.☆35Updated 9 years ago
- ☆66Updated 6 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Physically Based Rendering Scenes☆12Updated 3 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated last year
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Game engine bindings for LikeMagic☆20Updated 7 years ago
- A PBR system developed for the Leadwerks engine☆9Updated 7 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- ☆11Updated 7 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆17Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year