steaklive / SweetGL
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.
☆12Updated 6 years ago
Alternatives and similar repositories for SweetGL:
Users that are interested in SweetGL are comparing it to the libraries listed below
- ☆12Updated 4 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- A small realtime software rendering library☆16Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Wavefront .obj file loader written in C (C99)☆13Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- ☆10Updated 3 years ago
- This is a voxel-based game engine that focuses on cool graphics & physics within a voxel world.☆16Updated 5 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated last week
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated last month
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated this week
- Simple software rasterizer with OpenGL-like interface☆30Updated 2 years ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆25Updated 3 years ago
- ☆28Updated 9 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 4 years ago
- Graph based GUI tool to automate system tasks☆21Updated 9 months ago
- random 2d engine rumblings☆18Updated 7 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆11Updated 2 weeks ago
- Visual shader editor for Lumix Engine☆11Updated 4 months ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- ENGINE..... vrooooommm☆35Updated 7 months ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 9 months ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated this week
- Sample projects using Supernova Engine☆8Updated 3 months ago
- Vulkan Render Engine☆16Updated 3 months ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago