steaklive / SweetGLLinks
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.
☆12Updated 6 years ago
Alternatives and similar repositories for SweetGL
Users that are interested in SweetGL are comparing it to the libraries listed below
Sorting:
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆21Updated 3 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- Verus Engine is a modern 3D game engine.☆42Updated 11 months ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 3 years ago
- random 2d engine rumblings☆18Updated 8 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆35Updated 6 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Small C++ game engine with Lua scripting☆43Updated 5 months ago
- A small realtime software rendering library☆16Updated 5 years ago
- 3D Game Engine☆21Updated 8 months ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆21Updated last year
- Graph based GUI tool to automate system tasks☆25Updated 5 months ago
- ☆29Updated 9 years ago
- Vulkan renderer / game engine☆27Updated 6 years ago
- C++ Game Engine with OpenGL, CMake, and CEF☆23Updated 4 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆45Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- A simple game engine written in C++☆38Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- The 3D game engine so good it has my name in it.☆37Updated 3 weeks ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆18Updated 2 months ago
- Yet another multiplatform C++ framework to make games☆80Updated last month
- 2D quake-inspired game☆28Updated last year