A C# Editor Script that allows you to save a usable Mesh .asset file into your project.
☆323Jan 18, 2018Updated 8 years ago
Alternatives and similar repositories for Unity-MeshSaver
Users that are interested in Unity-MeshSaver are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Mesh smoothing algorithm for Unity.☆185Aug 4, 2016Updated 10 years ago
- Cosine gradient generator for Unity☆400Mar 31, 2022Updated 4 years ago
- Non-realistic hair simulation in Unity☆538Jul 24, 2018Updated 8 years ago
- A CSharp wrapper for libfive with Unity bindings☆108Sep 16, 2026Updated last week
- Screen Space Ambient Obscurance image effect for Unity☆327Oct 30, 2017Updated 8 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Experimental implementation of contact shadows for Unity.☆296Dec 11, 2017Updated 8 years ago
- C# class with nodes / node delegates and a Unity editor that serializes all of that☆56Aug 10, 2016Updated 10 years ago
- Visual graphs tool for unity editor☆98Mar 31, 2023Updated 3 years ago
- ☆159Apr 6, 2018Updated 8 years ago
- ☆13Nov 24, 2017Updated 8 years ago
- Shadow matte shader for Unity☆381Jul 26, 2018Updated 8 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆786Aug 5, 2019Updated 7 years ago
- Mesh simplification for Unity.☆2,051Jan 7, 2026Updated 8 months ago
- A dynamic, loose octree implementation for Unity written in C#☆1,009Jun 7, 2021Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Previewing pooled prefabs using gizmo meshes in Unity3D.☆14Nov 25, 2015Updated 10 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆460Mar 27, 2019Updated 7 years ago
- Unity's standard shader with triplanar mapping☆331Oct 2, 2017Updated 8 years ago
- A mesh decimation library for .NET and Unity.☆301Aug 28, 2020Updated 6 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆559Oct 15, 2025Updated 11 months ago
- A clutterless custom Transform editor for Unity☆144Jun 5, 2023Updated 3 years ago
- WIP project for creating procedural planets using Unity☆28Aug 22, 2019Updated 7 years ago
- Various shaders.☆1,982Aug 6, 2026Updated last month
- Procedural generation library for Unity☆2,908Apr 4, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awes…☆295Apr 6, 2019Updated 7 years ago
- A flexible and modular Node Editor Framework for creating node based displays and editors in Unity☆2,019Oct 31, 2023Updated 2 years ago
- Behavior Tree for Unity ECS (DOTS) framework☆500Jul 31, 2022Updated 4 years ago
- Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash☆105Feb 9, 2018Updated 8 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Oct 4, 2019Updated 6 years ago
- Special Effects with Skinned Mesh in Unity☆3,580Oct 17, 2019Updated 6 years ago
- Teddy algorithm implementation in Unity.☆484Apr 20, 2023Updated 3 years ago
- Terrain topology algorithms in Unity