nv-tlabs / NKSRLinks
[CVPR 2023 Highlight] Neural Kernel Surface Reconstruction
☆874Updated last week
Alternatives and similar repositories for NKSR
Users that are interested in NKSR are comparing it to the libraries listed below
Sorting:
- Point-NeRF: Point-based Neural Radiance Fields☆1,145Updated last year
- [NeurIPS'22] MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction☆600Updated 2 years ago
- [ICCV 2023] Official code for NeuS2☆708Updated last year
- [ICCV2023] Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement☆948Updated 10 months ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆948Updated 10 months ago
- Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!☆453Updated 11 months ago
- Official implementation of the CVPR 2022 Paper "Neural RGB-D Surface Reconstruction"☆610Updated 2 months ago
- (CVPR 2023) NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior☆401Updated 2 years ago
- ☆486Updated last year
- The implementation of "In-Place Scene Labelling and Understanding with Implicit Scene Representation" [ICCV 2021].☆456Updated 2 years ago
- Code for "Neural 3D Reconstruction in the Wild", SIGGRAPH 2022 (Conference Proceedings)☆704Updated 2 years ago
- Neural Surface reconstruction based on Instant-NGP. Efficient and customizable boilerplate for your research projects. Train NeuS in 10mi…☆911Updated last year
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆698Updated 2 months ago
- Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.☆860Updated 4 years ago
- Code for "Neural 3D Scene Reconstruction with the Manhattan-world Assumption" CVPR 2022 Oral☆523Updated 2 years ago
- PyViz3D is a web-based visualizer for 3D objects and point clouds.☆388Updated 9 months ago
- [ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning…☆787Updated 8 months ago
- An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.☆727Updated last year
- neuralsim: 3D surface reconstruction and simulation based on 3D neural rendering.☆653Updated last year
- 3DGS-to-PC: Convert a 3D Gaussian splatting scene into a dense point cloud or basic mesh with advanced customisation options and high-acc…☆571Updated 3 months ago
- Fast neural radiance field training with free camera trajectories☆944Updated last year
- A detailed formulae explanation on gaussian splatting☆588Updated last year
- [CVPR23 Highlight] Implementation for Panoptic Lifting☆339Updated 2 years ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆640Updated 3 months ago
- [TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction☆847Updated 9 months ago
- A Unified Framework for Surface Reconstruction☆2,075Updated last year
- Tiny Gaussian Splatting Viewer☆408Updated last year
- The official implementation of Segment Any 3D GAussians (AAAI-25)☆809Updated 6 months ago
- Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"☆452Updated 2 years ago
- Dense Depth Priors for Neural Radiance Fields from Sparse Input Views☆396Updated 2 years ago