nv-tlabs / XCubeLinks
[CVPR 2024 Highlight] XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies
☆496Updated 3 months ago
Alternatives and similar repositories for XCube
Users that are interested in XCube are comparing it to the libraries listed below
Sorting:
- ☆448Updated 5 months ago
- [NeurIPS'2024]: DiffGS: Functional Gaussian Splatting Diffusion☆247Updated 5 months ago
- [NeurIPS 2024] SCube: Instant Large-Scale Scene Reconstruction using VoxSplats☆492Updated 3 months ago
- [NeurIPS 2024] GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling☆417Updated 9 months ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆477Updated 8 months ago
- A pure pytorch implementation of 3D gaussian Splatting☆414Updated last month
- TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes☆405Updated 5 months ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆640Updated 3 months ago
- [NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation☆327Updated 6 months ago
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆711Updated 2 months ago
- Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient☆288Updated 11 months ago
- [CVPR2024 Oral] EscherNet: A Generative Model for Scalable View Synthesis☆354Updated last year
- [ICLR' 25] SplatFormer: Point Transformer for Robust 3D Gaussian Splatting☆365Updated 6 months ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆594Updated 3 months ago
- ☆456Updated last year
- [ICLR 2025 Oral] Official code for "LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias"☆420Updated 2 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆369Updated last year
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆502Updated last year
- A differentiable point-based rendering framework.☆214Updated 6 months ago
- [ CVPR 2025 ] We introduce LT3SD, a novel latent 3D scene diffusion approach enabling high-fidelity generation of infinite 3D environment…☆176Updated 3 weeks ago
- [ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model☆315Updated last year
- [ICCV 2023] MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond.☆299Updated last year
- [CVPR 2025 Oral & Award Candidate] Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models☆822Updated 3 months ago
- 2024 Gaussian Splatting Paper List(Arxiv)☆309Updated 9 months ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆611Updated 8 months ago
- SAMPart3D: Segment Any Part in 3D Objects☆478Updated 5 months ago
- A toolkit for 3D computer vision tasks.☆306Updated last month
- 🎞️ [NeurIPS'24] MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views☆280Updated 10 months ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆948Updated 10 months ago
- Open source impl of **MV-DUSt3R+ Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds** from Meta Reality Labs. Project page …☆534Updated this week