novaia / ntg-unity
Neural Terrain Generation package for Unity.
☆29Updated 3 months ago
Alternatives and similar repositories for ntg-unity:
Users that are interested in ntg-unity are comparing it to the libraries listed below
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆42Updated last year
- Unity sample project using dynamic Mesh geometries in a RTAS☆11Updated last year
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 5 years ago
- A stylised energy shield shader effect (with additional VFX).☆19Updated 2 years ago
- Automatically adjust cameras' FOV to 3D objects bounds in Unity☆27Updated 7 months ago
- Unity package that shatter glass☆36Updated last year
- ☆23Updated 2 years ago
- Unity sample project using instancing in HDRP path tracing.☆14Updated last week
- Unity resources, tools, and examples for handling vertex animated textures with Blender and openVAT☆17Updated 8 months ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- ☆12Updated 3 years ago
- RESTful utilities for the Unity (UPM)☆25Updated 3 weeks ago
- Medieval Town Generator for Unity☆40Updated 3 years ago
- A Space Portal Shader made in Unity☆21Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- ☆27Updated 4 years ago
- A simple script that you should attach to a plane with a box trigger collider to have stuff float in the trigger. Simulates water float/ …☆17Updated last month
- Smash the glass!☆24Updated 6 years ago
- A faster spline/line renderer using the GPU + Jobs + Burst, focusing mainly on the performance of modifying control points, i.e. it is qu…☆12Updated 11 months ago
- A raymarching engine for Unity☆48Updated last year
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 6 months ago
- Very Simple, 100% Procedural Cloud Shadergraph for Unity HDRP☆21Updated 4 years ago
- A Plexus like effect with connection-lines based on the wireframe of the mesh. Implemented with parallel running jobs and burst compile.☆14Updated 2 months ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆29Updated 4 months ago
- Customize on-demand shadow rendering in HDRP.☆19Updated last year
- Bake Alembic data to an array of mesh assets. Mesh array is then animated.☆23Updated 3 months ago
- A tool to export Unity project to a zip file☆22Updated last month
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).☆26Updated last year
- Make procedural voxel planets in unity☆16Updated 6 months ago