RoyTheunissen / Curves-And-Gradients-To-TextureLinks
Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.
☆30Updated last year
Alternatives and similar repositories for Curves-And-Gradients-To-Texture
Users that are interested in Curves-And-Gradients-To-Texture are comparing it to the libraries listed below
Sorting:
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- A raymarching engine for Unity☆53Updated last year
- The ultimate Unity Text Mesh Pro helper package.☆44Updated 6 months ago
- Customize Toolbars and any EditorWindow with contextual modules☆49Updated 3 years ago
- Keep a history of all the builds you do.☆39Updated last year
- An improved/expanded version of Unity's Create Script Dialog that supports namespaces.☆29Updated 2 months ago
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 3 years ago
- General Utilities for Unity☆29Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆39Updated last year
- Unity Gyroscope manager. Base package for helpful Gyroscope tools.☆21Updated 9 months ago
- ☆45Updated 2 weeks ago
- 🌪️🌀 An animation system for tweening object properties in Unity.☆35Updated this week
- Add comments to the inspector via a Comment attribute or component☆19Updated 2 years ago
- View Hierarchy and Inspector of scenes on connected Unity players. Uses the EditorConnection framework, so works everywhere.☆29Updated 2 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆29Updated 6 months ago
- Reactive node system for Unity☆44Updated last year
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- A procedural node based tool for Unity engine☆30Updated 2 years ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 5 years ago
- Visual behaviour & AI design tool for Unity.☆35Updated 2 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆53Updated last year
- Some C# Extension functions for common Unity problems.☆29Updated 4 months ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆54Updated 3 years ago
- Lib to read Clipboard Image data in Unity☆32Updated last year
- Simple tweening for any data, akin to AnimationCurve & Gradient☆38Updated 3 years ago
- ⬜ Gradient Map post effect for Unity Urp☆26Updated 7 months ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- Asynchronous audio loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk.☆44Updated 9 months ago