fuqunaga / MirrorReflectionLinks
http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.
☆20Updated 5 years ago
Alternatives and similar repositories for MirrorReflection
Users that are interested in MirrorReflection are comparing it to the libraries listed below
Sorting:
- Modifications to the Unity3D Standard shader so that it will work with Texture Arrays.☆12Updated 3 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 5 years ago
- An example of mesh deformation in Unity☆30Updated 4 years ago
- A noise visualizer and editor in Unity3D☆22Updated 4 years ago
- Open Source Tools for Unity☆19Updated 6 years ago
- Unity SDF generator for 2D images☆16Updated 3 years ago
- ☆15Updated 7 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated this week
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- An example of 6D Lightmap texture shading for smoke in Unity URP☆23Updated 4 years ago
- Copy paste gameobjects across Unity projects☆12Updated 4 years ago
- ☆13Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆22Updated 4 years ago
- Library of procedural generation code for use in Unity☆58Updated last month
- Subgraphs for creating patterns in Unity Shader Graph☆15Updated 7 years ago
- ☆22Updated 7 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- ☆21Updated 4 years ago
- Sketches done with the Shapes library☆19Updated 5 years ago
- Some game mechanic implementation in Unity.☆25Updated 3 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 6 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Updated 6 years ago
- ☆28Updated 3 years ago
- Simply Grid-based mesh dividing tool☆13Updated 4 years ago
- Unity Plugin that adds the following features to timeline: (1) Frame Cutting and Insertion, (2) Timeline and Animation View Synchronizat…☆38Updated 2 years ago
- ☆30Updated 3 years ago
- Some C# Extension functions for common Unity problems.☆28Updated 3 weeks ago