fuqunaga / MirrorReflection
http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.
☆20Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for MirrorReflection
- A noise visualizer and editor in Unity3D☆22Updated 3 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆18Updated 5 years ago
- A stylised energy shield shader effect (with additional VFX).☆17Updated last year
- ☆20Updated 3 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆28Updated last year
- 🥎 An example of fluorescence shader in URP.☆32Updated 4 years ago
- 🖥 An example of LCD Display shader in URP.☆31Updated last year
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆40Updated this week
- Unity Plugin that adds the following features to timeline: (1) Frame Cutting and Insertion, (2) Timeline and Animation View Synchronizat…☆32Updated last year
- Customize on-demand shadow rendering in HDRP.☆19Updated 8 months ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆25Updated 3 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆21Updated 3 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆15Updated 6 years ago
- Physics-based Dust Simulation☆28Updated 2 years ago
- Snow Track Shader☆20Updated 3 years ago
- An example of mesh deformation in Unity☆29Updated 3 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆33Updated 3 years ago
- ⬜ Gradient Map post effect for Unity Urp☆21Updated this week
- Super fast Normal and Tangent recalculation library for Unity.☆34Updated last month
- Library of procedural generation code for use in Unity☆47Updated last year
- Modifications to the Unity3D Standard shader so that it will work with Texture Arrays.☆11Updated 3 years ago
- Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.☆25Updated 3 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆50Updated 2 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆35Updated last year
- Layered Skybox using domes for Unity/ASE☆11Updated 4 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆28Updated 2 months ago