Shaders for GLSLSandbox
☆34Mar 11, 2021Updated 5 years ago
Alternatives and similar repositories for LGTM-Shaders
Users that are interested in LGTM-Shaders are comparing it to the libraries listed below
Sorting:
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Build by unite interface☆17Jul 14, 2016Updated 9 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 8 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- This Plugin will notify the ChatWork any message.☆14Dec 21, 2025Updated 3 months ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- 双方向パストレーシングベースの物理ベースレンダラ。☆18Apr 4, 2022Updated 3 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- 2016.12.03 GLSL Workshopの資料です。☆18Dec 6, 2016Updated 9 years ago
- draw snowflakes with mainly GPU.☆19Nov 7, 2016Updated 9 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 12 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 13 years ago
- Editor上でワンクリックでシーンのLoad、UnLoadを切り替えれる機能☆20Jun 10, 2020Updated 5 years ago
- ☆11Jun 16, 2022Updated 3 years ago
- ☆32Aug 11, 2024Updated last year
- Parallel Stable Sort☆15Oct 11, 2015Updated 10 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 8 months ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago
- UnityのProfilerのバイナリログに関するアレコレです☆24Aug 28, 2024Updated last year
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- Wavelet based surface reconstruction☆13Mar 12, 2010Updated 16 years ago
- Reflex Shader 2☆42Jun 29, 2021Updated 4 years ago
- Fixed theme with special characters for El Capitan 10.11☆14Oct 22, 2015Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆28Jul 12, 2015Updated 10 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- ☆10Mar 24, 2018Updated 7 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- ☆29Mar 14, 2014Updated 12 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆16Jan 22, 2026Updated last month
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 9 years ago
- smallpt Java port☆12Jun 27, 2022Updated 3 years ago