nomand / BlenderToUnityLinks
Blender addon that applies axis compensation to nested meshes for export to Unity
☆15Updated 5 years ago
Alternatives and similar repositories for BlenderToUnity
Users that are interested in BlenderToUnity are comparing it to the libraries listed below
Sorting:
- Simple and customizable vertex shader animation for Pickup items.☆27Updated 4 years ago
- The repository for *.blend start files simplifying the Blender to Unity workflow (Standard Shader).☆25Updated 6 years ago
- A collection of shaders facilitating a deferred decal workflow in Unity3D☆30Updated 5 years ago
- Scripts for running Blender 3D inside of Unity☆51Updated last year
- ☆45Updated 8 years ago
- ☆74Updated 3 years ago
- ☆33Updated 4 years ago
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Updated 7 years ago
- Acorn - A Game Design Doll Rig- Meet Acorn 🐿 ! They're a humanoid character doll rig, that aims to aid fast game design prototyping, and…☆41Updated 5 years ago
- ☆22Updated 4 years ago
- Blender viewport renderer using the Unity Engine☆30Updated 2 years ago
- Simple shortcut system into unity shader graph without modifying package by hacking style.☆10Updated 4 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆20Updated 6 years ago
- ☆32Updated 3 years ago
- ☆20Updated 4 years ago
- A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.☆17Updated 4 years ago
- ☆55Updated 5 years ago
- Control Unity Post-Process Effects with Timeline☆26Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆60Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆24Updated 6 years ago
- Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"☆16Updated 11 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- A Unity project to prototype procedural climbing mechanics like Breath of the Wild.☆37Updated 6 years ago
- Import a MagicaVoxel project to Unity using the new VFX Graph☆83Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- a custom shader experiment with clayxels. Requires Clayxels☆58Updated 2 years ago
- ☆18Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago