noct / sublime-shadersLinks
GLSL/HLSL/Cg syntax highlighting for Sublime Text 2 & 3
☆37Updated 5 years ago
Alternatives and similar repositories for sublime-shaders
Users that are interested in sublime-shaders are comparing it to the libraries listed below
Sorting:
- ☆157Updated 7 years ago
- A ray tracer, built in Unity with compute shaders☆142Updated 6 years ago
- ☆11Updated 7 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- Temporal reprojection example for Unity☆118Updated 7 years ago
- ☆37Updated 4 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- ☆77Updated 5 years ago
- TressFX Portation for Unity3D☆109Updated 9 years ago
- Cone-sphere occlusion LUT generator☆83Updated 9 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 8 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 8 years ago
- User Normal Editing plugin for Softimage☆101Updated 11 years ago
- Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash☆105Updated 8 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆38Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Updated 3 months ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- Posts about game development☆72Updated 10 months ago
- GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆27Updated 12 years ago
- 3D head scan model from Infinite-Realities☆49Updated 10 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆135Updated 6 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆52Updated 7 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- ☆67Updated 7 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- Atmoshperic scatter in Unity☆74Updated 4 years ago
- shadertoy-dx11 is inspired by www.shadertoy.com☆112Updated 5 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Updated 6 years ago
- Hexagonal Bokeh Blur☆107Updated 8 years ago