ninlilizi / NKLI-AMD-FSR-for-UnityLinks
AMD Fidelity Super Resolution ported to Unity. Image effect.
☆18Updated last year
Alternatives and similar repositories for NKLI-AMD-FSR-for-Unity
Users that are interested in NKLI-AMD-FSR-for-Unity are comparing it to the libraries listed below
Sorting:
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 7 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Added support for real-time point light shadows of unity 2020 URP☆50Updated 4 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Amazon Lumberyard Bistro scene setup for Unity☆33Updated last year
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- ☆27Updated 4 years ago
- Unity CommandBuffer Examples☆25Updated 7 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- Convert curves to Texture☆39Updated 2 years ago
- Occlusion culling for Unity☆37Updated 5 years ago
- ☆29Updated 7 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Optimized lighting processing shaders for deferred rendering path☆37Updated 7 years ago
- Edge detection with Depth, Normal and MeshID.☆23Updated 10 months ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- ground truth ambient occlusion in unity urp☆38Updated 2 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆28Updated 2 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- GPU-Driven in Unity☆26Updated 4 years ago
- A simple collection of jobs used for view frustum culling☆52Updated 6 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 5 years ago
- Dynamic skydome for Unity3d☆44Updated 6 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 8 months ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago