nilspin / VoxelHashing_demo
A program for GPU based scalable 3D reconstruction based on Prof. Matthias Niessner's 2013 SIGGRAPH paper VoxelHashing
☆24Updated 2 years ago
Alternatives and similar repositories for VoxelHashing_demo:
Users that are interested in VoxelHashing_demo are comparing it to the libraries listed below
- A library to produce a consistent mesh from the generated point cloud of a key-frame based Visual SLAM (or Structure-From-Motion).☆28Updated 8 years ago
- [ICRA 2018] An Efficient Volumetric Mesh Representation for Real-time Scene Reconstruction using Spatial Hashing☆27Updated 5 years ago
- Matlab implementation of real-time dense visual odometry from RGB-D cameras☆18Updated 7 years ago
- Software for performing registration of 2D images and 3D point clouds☆21Updated 8 years ago
- A lightweight, user-friendly and interactive 3D visualization tool for viewing real-time 3D reconstruction and SLAM☆19Updated 4 years ago
- CUDA Based implementation of a Truncated Signed Distance Function☆47Updated 7 years ago
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆45Updated last year
- InstanceFusion: Real-time Instance-level 3D Reconstruction of Indoor Scenes using a Single RGBD Camera☆35Updated 4 years ago
- The mapping pipeline for HoloLens device☆14Updated last year
- ☆17Updated 10 years ago
- Photometric Bundle Adjustment for Dense Multi-View Stereo☆22Updated 4 years ago
- A framework which is capable of mapping rigid and non-rigid scenes and localize camera in the environment at the same time☆24Updated 2 years ago
- Completely mesh based RGB-D reconstruction. Capable of storing large reconstructions without wasting GPU memory.☆78Updated 2 years ago
- Repository for "Rescan: Inductive Instance Segmentation for Indoor RGBD Scans" (ICCV 2019)☆17Updated 5 years ago
- CPU implementation of "Pixelwise View Selection for Unstructured Multi-View Stereo (Schönberger et al.)"☆42Updated 4 years ago
- TSDF library☆13Updated 7 years ago
- An efficient implementation of KinectFusion with modern C++ and CUDA.☆29Updated 6 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆45Updated 3 years ago
- Directional TSDF for improved reconstruction of surfaces with different orientation☆43Updated 2 years ago
- Code for CVPR 2017 paper --- Distinguishing the Indistinguishable: Exploring Structural Ambiguities via Geodesic Context.☆26Updated 6 years ago
- A Simple Sparse Odometry Dense Mapping RGBD-Reconstruction☆13Updated 4 years ago
- Code for RGBD reconstruction. Modified from the code from http://redwood-data.org/indoor/pipeline.html☆21Updated 8 years ago
- An implementation of the Paper SDF-2-SDF: Highly Accurate 3D Object Reconstruction☆21Updated 7 years ago
- BEng Individual project - DynamicFusion: Reconstruction and Tracking of Non-rigid Scenes in Real-Time☆13Updated 7 years ago
- A cross-platform implementation of dense SLAM proposed by Keller et al. using C++, OpenGL, and OpenCV.☆38Updated 6 years ago
- Probabilistic depth fusion based on Optimal Mixture of Gaussians for depth cameras☆62Updated 3 years ago
- Computer-vision dataset tools that I am using or working on☆55Updated 2 years ago
- C++ implementation of radial distortion absolute pose solvers.☆47Updated 5 years ago
- This is official repository for Project for Real-Time Globally Consistent Dense 3D Reconstruction With Online Texturing.☆41Updated 3 years ago
- Virtual Autonomous Scanner For Siggraph☆39Updated 9 years ago