fdp0525 / JointTG
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
☆45Updated 3 years ago
Alternatives and similar repositories for JointTG:
Users that are interested in JointTG are comparing it to the libraries listed below
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆45Updated last year
- ☆47Updated 3 years ago
- KillingFusion Implementation☆73Updated 2 years ago
- code of the paper "High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF"☆72Updated last year
- Completely mesh based RGB-D reconstruction. Capable of storing large reconstructions without wasting GPU memory.☆78Updated 2 years ago
- Robust Texture Mapping using RGB-D Cameras☆20Updated 3 years ago
- ☆25Updated 5 years ago
- CPU implementation of "Pixelwise View Selection for Unstructured Multi-View Stereo (Schönberger et al.)"☆42Updated 4 years ago
- CVPR'21 "Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectance"☆80Updated 3 years ago
- [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning☆125Updated 3 years ago
- [CVPR 2021] NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning☆71Updated 3 years ago
- Algorithm to texture 3D reconstructions from multi-view stereo images☆16Updated 2 years ago
- Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenes☆161Updated 3 years ago
- [CVPR'21] DeepSurfels: Learning Online Appearance Fusion https://onlinereconstruction.github.io/DeepSurfels☆67Updated 2 years ago
- Photometric Bundle Adjustment for Dense Multi-View Stereo☆22Updated 4 years ago
- Implementation of paper "Pyramid Multi-View Stereo with Local Consistency" based on COLMAP framework☆25Updated 5 years ago
- ☆18Updated 4 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Updated 8 years ago
- ☆17Updated 10 years ago
- This is official repository for Project for Real-Time Globally Consistent Dense 3D Reconstruction With Online Texturing.☆41Updated 3 years ago
- Implementation of Patch-Based Optimization for Image-Based Texture Mapping☆16Updated 6 years ago
- HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-Fly Implicits☆82Updated last year
- Implementation of the Fine-To-Coarse Registration algorithm:☆48Updated 5 years ago
- Code for CVPR 2018 paper --- Texture Mapping for 3D Reconstruction with RGB-D Sensor☆149Updated 5 years ago
- GPU image-based visual hull implemntation C++/ CUDA☆27Updated 7 years ago
- ☆50Updated 6 years ago
- This is the collection of 3D reconstruction and depth fusion methods☆34Updated 6 years ago
- Learning Inverse Depth Regression for Multi-View Stereo with Correlation Cost Volume☆20Updated 5 years ago
- Code accompanying the paper "Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstruction" by Christiane Sommer*, Lu Sang*,…☆70Updated 3 years ago
- Code for CVPR 2017 paper --- Distinguishing the Indistinguishable: Exploring Structural Ambiguities via Geodesic Context.☆26Updated 6 years ago