nikki93 / btogreLinks
BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet c…
☆56Updated 12 years ago
Alternatives and similar repositories for btogre
Users that are interested in btogre are comparing it to the libraries listed below
Sorting:
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆21Updated 11 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- A slim Behaviour Tree implementation.☆58Updated 15 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- Experimentations with distributed tasks for a game engine☆12Updated 13 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- AGE - C++11 OpenGL4 Game Engine☆49Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 10 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 9 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- #include <engine>☆40Updated 7 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Updated 10 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Cross-platform entry point library☆65Updated 5 months ago
- A small library for working with OpenGL 4☆34Updated 9 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- A simple and fast OpenDDL Parser☆33Updated 3 months ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- A c++ library for paths defined by points within the 2d space☆46Updated 9 years ago