nocturnal / FragmentShader
A visual shader program generation program
☆17Updated 14 years ago
Related projects ⓘ
Alternatives and complementary repositories for FragmentShader
- A modular, data-driven particle system with retargetable back-ends☆13Updated 10 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Vino's Tool Box☆16Updated 7 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- Header-only base C++ library.☆20Updated 7 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- ☆32Updated 2 years ago
- An SDF path tracer☆22Updated 6 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Platform abstraction and utility library☆18Updated this week
- Vermeer box scene☆11Updated 5 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 4 years ago
- Tiny raster font blitting library☆25Updated 6 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- a binary format for baked (bak3d) 3d files☆18Updated 8 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 7 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆16Updated 6 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17Updated 8 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 10 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- Fast Point Overlap Test☆17Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago