niezbop / Voxel-Terrain-Generation
Simple experimentations of terrain generation in Unity3D and MagicaVoxel to render voxels.
☆24Updated 5 years ago
Alternatives and similar repositories for Voxel-Terrain-Generation:
Users that are interested in Voxel-Terrain-Generation are comparing it to the libraries listed below
- v3 version of one old marching cubes terrain☆33Updated 3 years ago
- Scalable Vector Graphics creation and drawing component for Unity☆39Updated 7 years ago
- Unity ECS's system visualizer☆22Updated 6 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Basic planetary terrain generator system.☆13Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 8 years ago
- A voxel game prototype made with Unity☆48Updated 6 years ago
- One voxel engine to rule them all and in Unity3D bind them.☆19Updated 8 years ago
- [DEPRECATED] A configuration tool for the Unity lightmapping system that exposes all available Beast XML settings.☆44Updated 10 years ago
- a addon for Unity3d for texture painting a custom mesh and painting objects☆31Updated 12 years ago
- Separated binary package of FFmpegOut Unity plugin☆22Updated 6 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 7 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆40Updated 3 years ago
- A spline editor tool for Unity, useful for creating complex 3D movements and animation☆31Updated 9 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆59Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- An extendable node editor for Unity developers.☆23Updated 9 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Custom PBR surface shader for Astrella from Robot Lab☆16Updated 9 years ago
- A collection of shaders I've created for Unity3D☆29Updated 7 years ago
- A few shaders demonstrating Image Based Lighting in Unity☆36Updated 7 years ago
- Voxel engine made in C# for Unity☆46Updated 4 years ago
- 3D Flocking in Unity with the Compute Shader☆22Updated 7 years ago
- Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1☆44Updated 7 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago