AlexanderVorobyov / simple-decal-meshLinks
Simple Decal Mesh (Legacy)
☆17Updated 8 years ago
Alternatives and similar repositories for simple-decal-mesh
Users that are interested in simple-decal-mesh are comparing it to the libraries listed below
Sorting:
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- ☆33Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated last year
- ☆17Updated 7 years ago
- Render Skybox (sky sphere) by user-defined sky mesh.☆43Updated 9 years ago
- Volumetric explosion shader in Unity☆31Updated 8 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- ☆25Updated 9 years ago
- RadialBlur post image effect for Unity3D☆31Updated 10 years ago
- A simple collection of jobs used for view frustum culling☆53Updated 6 years ago
- An extension for VS Code to provide ShaderLab language support☆22Updated 6 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- Unity Octree☆51Updated 7 years ago
- ☆29Updated 8 years ago
- ☆14Updated 10 years ago
- Update built-in ParticleSystem with ComputeShader☆26Updated 7 years ago
- GPU 加速动画渲染(蒙皮)☆30Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47Updated 7 years ago
- ☆12Updated 6 years ago
- 2D Visibility / Shadow casting☆40Updated 10 years ago
- ☆14Updated 6 years ago
- ☆21Updated 7 years ago
- Unity CommandBuffer Examples☆25Updated 7 years ago
- ☆18Updated 7 years ago
- ☆29Updated 7 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 5 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago