AlexanderVorobyov / simple-decal-meshLinks
Simple Decal Mesh (Legacy)
☆17Updated 8 years ago
Alternatives and similar repositories for simple-decal-mesh
Users that are interested in simple-decal-mesh are comparing it to the libraries listed below
Sorting:
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- Volumetric explosion shader in Unity☆31Updated 8 years ago
- RadialBlur post image effect for Unity3D☆31Updated 9 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- 2D Visibility / Shadow casting☆40Updated 10 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 11 months ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 6 years ago
- A simple collection of jobs used for view frustum culling☆52Updated 6 years ago
- ☆17Updated 7 years ago
- ☆25Updated 9 years ago
- Render Skybox (sky sphere) by user-defined sky mesh.☆43Updated 9 years ago
- Visual inspector editor for Unity☆50Updated 7 years ago
- A simple shader variant collection tool for Unity 5.x☆24Updated 8 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47Updated 7 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 8 years ago
- ☆14Updated 10 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Minimalist simplex library☆46Updated 3 years ago
- ☆29Updated 7 years ago
- Unity MatCap shader☆41Updated 9 years ago
- ☆33Updated 7 years ago
- Unity Octree☆51Updated 7 years ago
- ☆21Updated 6 years ago
- GPU 加速动画渲染(蒙皮)☆29Updated 6 years ago
- Unity3D中的Tripanar地形——一种避免垂直面贴图拉伸问题的算法☆11Updated 6 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago