AlexanderVorobyov / simple-decal-meshLinks
Simple Decal Mesh (Legacy)
☆17Updated 7 years ago
Alternatives and similar repositories for simple-decal-mesh
Users that are interested in simple-decal-mesh are comparing it to the libraries listed below
Sorting:
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 5 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- GPU 加速动画渲染(蒙皮)☆29Updated 6 years ago
- ☆17Updated 7 years ago
- An extension for VS Code to provide ShaderLab language support☆22Updated 6 years ago
- ☆12Updated 6 years ago
- ☆29Updated 7 years ago
- Skybox shader with volumetric clouds☆13Updated 7 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- A simple shader variant collection tool for Unity 5.x☆24Updated 8 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- ☆13Updated 5 years ago
- My First Deferred Rendering☆20Updated 8 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- Unity CommandBuffer Examples☆25Updated 7 years ago
- ☆12Updated 5 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Volumetric explosion shader in Unity☆31Updated 8 years ago
- ☆25Updated 9 years ago
- Bezier Curve Library for Unity3d☆37Updated 8 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- ☆33Updated 7 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago