AlexanderVorobyov / simple-decal-mesh
Simple Decal Mesh (Legacy)
☆17Updated 7 years ago
Alternatives and similar repositories for simple-decal-mesh:
Users that are interested in simple-decal-mesh are comparing it to the libraries listed below
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆24Updated 5 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- ☆29Updated 7 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Ambient Occlusion baking utility for Unity 5.0☆13Updated 8 years ago
- GPU 加速动画渲染(蒙皮)☆29Updated 6 years ago
- ☆29Updated 8 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- ☆17Updated 7 years ago
- Unity3D中的Tripanar地形——一种避免垂直面贴图拉伸问题的算法☆11Updated 6 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- Skybox shader with volumetric clouds☆13Updated 7 years ago
- 动态骨骼GPU-Skinning☆23Updated 7 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- ☆25Updated 9 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- Unity CommandBuffer Examples☆25Updated 7 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- ☆33Updated 7 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Pure GPU Driven Draw call☆9Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- ☆12Updated 8 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- ☆25Updated 3 years ago