mounika-v / Rigging-sketches-for-2D-character-animationLinks
To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The data mimics the COCO Dataset and is generated from a mesh contraction method.
☆16Updated last year
Alternatives and similar repositories for Rigging-sketches-for-2D-character-animation
Users that are interested in Rigging-sketches-for-2D-character-animation are comparing it to the libraries listed below
Sorting:
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆57Updated 4 years ago
- CPU inference version of VisemeNet-tensorflow☆14Updated 6 years ago
- ☆34Updated last year
- Realistic 3D Avatar Pipeline using PIFuHD - Pixel Aligned Implicit Functions and RigNet - Neural Rigging Network☆16Updated 4 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- AI based all-in-one character generator Blender plug-in. This project contains unofficial updates for the CEB_ECON Blender add-on.☆91Updated 2 years ago
- Machine Learning project aimed at converting images into .obj 3D models by representing them as Blender hair-type particle systems.☆25Updated 4 years ago
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆41Updated 5 years ago
- Pose Asset with visemes for Epic's MetaHuman face skeleton☆52Updated 3 years ago
- FFHQ-UV-Intrinstics: A Dataset Containing Intrinsic Face Decomposition☆44Updated last year
- A Data Driven IK solver in Blender based on VAE☆31Updated 5 years ago
- This tool will help you build a 3D character rig without building it yourself from scratch. It will save you hours if not days of rigging…☆26Updated 3 years ago
- Markerless motion capture data visualized through 3D animation using Blender and Python☆21Updated 4 years ago
- ☆42Updated 3 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Updated 2 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 5 years ago
- mediapipe landmark to mixamo skeleton☆40Updated 2 years ago
- Machine Learning, Facial Rigger☆32Updated 3 years ago
- Enhanced version of blender's bvh add-on with more settings supported. The bvh's rest pose should have the same handedness as the armatur…☆36Updated 4 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆71Updated last year
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆20Updated 8 years ago
- STDFormer: Spatio Temporal Disentanglement Learning for 3D Human Mesh Recovery from Monocular Videos with Transformer☆45Updated last year
- Automatic Facial Retargeting☆62Updated 5 years ago
- This is the source code of our 3DRW 2019 paper☆82Updated 3 years ago
- ☆38Updated 2 years ago
- Implementation of the deformation transfer paper and its application in generating all the ARkit facial blend shapes for any 3D face☆66Updated 3 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- Mirror : a maya facial capture animation toolkit based on mediapipe☆22Updated 3 years ago
- CLI tool for recording or replaying Epic Games' live link face capture frames.☆83Updated 2 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Updated last year