mounika-v / Rigging-sketches-for-2D-character-animation

To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The data mimics the COCO Dataset and is generated from a mesh contraction method.
14Updated 2 months ago

Related projects

Alternatives and complementary repositories for Rigging-sketches-for-2D-character-animation