codesavory / 3d_avatar_pipeline
Realistic 3D Avatar Pipeline using PIFuHD - Pixel Aligned Implicit Functions and RigNet - Neural Rigging Network
☆16Updated 3 years ago
Alternatives and similar repositories for 3d_avatar_pipeline:
Users that are interested in 3d_avatar_pipeline are comparing it to the libraries listed below
- FFHQ-UV-Intrinstics: A dataset containing intrinsic face decomposition for 10k subjects of FFHQ-UV☆41Updated last year
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 3 years ago
- BlendShapeMaker python3.6☆44Updated 3 years ago
- ☆33Updated 8 months ago
- This is the source code of our 3DRW 2019 paper☆80Updated 2 years ago
- ☆41Updated 3 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- Inference code for "StylePeople: A Generative Model of Fullbody Human Avatars" paper. This code is for the part of the paper describing v…☆22Updated 2 years ago
- AvatarGo: Plug and Play self-avatars for VR☆20Updated 2 years ago
- To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The da…☆15Updated 8 months ago
- ☆43Updated 3 years ago
- Headbox tool to do facial animation on the Microsoft Rocketbox☆47Updated 2 years ago
- 3D Face Reconstruction using a single 2D image.☆47Updated 3 years ago
- Automatic Facial Retargeting☆62Updated 4 years ago
- Implementation of the deformation transfer paper and its application in generating all the ARkit facial blend shapes for any 3D face☆66Updated 3 years ago
- Markerless motion capture data visualized through 3D animation using Blender and Python☆21Updated 3 years ago
- Project Avatar for Blender☆35Updated 3 years ago
- codes for Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition (Eurographics2023)☆14Updated 2 months ago
- ☆24Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆71Updated 5 years ago
- ☆57Updated 2 years ago
- Blender add-on to implement VOCA neural network.☆59Updated 2 years ago
- mediapipe landmark to mixamo skeleton☆37Updated 2 years ago
- A python library to to fit 3D morphable models to images of faces and capture facial performance overtime with no markers or a special mo…☆76Updated last year
- Implementation of Example-Based Facial Rigging by Li, et al. A method for generating a facial blendshape rig from a set of example poses.☆56Updated 4 years ago
- STDFormer: Spatio Temporal Disentanglement Learning for 3D Human Mesh Recovery from Monocular Videos with Transformer☆41Updated last year
- Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation, AAAI 2020☆40Updated 5 years ago
- Human Performance Capture from Monocular Video in the Wild (3DV2021)☆85Updated last year
- A PyTorch implementation of "AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels"☆97Updated last year
- ☆38Updated last year