mmalesadev / svo_rendererLinks
Sparse voxel octree rendering using programmable graphics pipeline (OpenGL and C++).
☆14Updated 3 years ago
Alternatives and similar repositories for svo_renderer
Users that are interested in svo_renderer are comparing it to the libraries listed below
Sorting:
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- A library for working with the .octree file format☆17Updated 6 years ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆22Updated 6 years ago
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- Forward+ Renderer☆15Updated 7 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 4 months ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆26Updated 2 weeks ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆63Updated 5 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 5 years ago
- procedural geometry for Ogre3D☆45Updated last week
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Simple Terrain Engine in 200 Lines of Code☆32Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- ☆41Updated 5 years ago
- virtual texture☆20Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated 2 years ago
- (A pretty old) Marching Cubes algorithm implementation on the GPU with DirectX 10 / C++. Heavy lifting done on the geometry shader. The f…☆15Updated 6 years ago
- Advance Post-Processing framework for OpenGL☆18Updated 2 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆22Updated last year
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Sample for the Voxels library☆37Updated 11 years ago