Recreating the Dead Eye mechanic from Red Dead Redemption
☆65Jul 10, 2019Updated 6 years ago
Alternatives and similar repositories for RDR-DeadEye
Users that are interested in RDR-DeadEye are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Recreating the Kingdom Select screen from Mario Odyssey☆51Jul 10, 2019Updated 6 years ago
- Recreating the Pokemon capture animations from Pokemon Let's GO☆35Jul 10, 2019Updated 6 years ago
- Recreating the CSS from the Super Smash Bros. series☆50Jul 24, 2019Updated 6 years ago
- Recreating the Shotlock mechanic from Kingdom Hearts☆39Jul 10, 2019Updated 6 years ago
- Recreating the Dragonstrike FX from Overwatch☆39Jul 10, 2019Updated 6 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Recreating the Elemental Arrows from The Legend of Zelda: Breath of the Wild☆59Jul 10, 2019Updated 6 years ago
- Recreating the All Out Attack from Persona 5☆95Jul 10, 2019Updated 6 years ago
- Recreating the Warp Strike mechanic from Final Fantasy XV☆152Oct 2, 2019Updated 6 years ago
- Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild☆78Jul 10, 2019Updated 6 years ago
- Recreating the Slow Motion mechanic from SUPERHOT☆124Dec 8, 2019Updated 6 years ago
- Recreating the Launch Star mechanic from Super Mario Galaxy☆67Apr 10, 2025Updated last year
- Recreating the HUD visual from the Metroid Prime series☆64Aug 31, 2019Updated 6 years ago
- Recreating the Axe Throw mechanic from God of War☆307Oct 1, 2020Updated 5 years ago
- Recreating the Ghost Capture mechanic from Luigi's Mansion☆97Apr 10, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Recreating the Wall Merge mechanic from A Link Between Worlds☆116Apr 10, 2025Updated last year
- Recreating the rail movement system from Star Fox☆128Jun 9, 2020Updated 5 years ago
- Official repository for the Jammo character from the Mix and Jam channel!☆122Apr 10, 2025Updated last year
- Recreating the Blade Mode mechanic from Metal Gear Rising☆274Aug 23, 2019Updated 6 years ago
- Recreating the drifting mechanic from Mario Kart☆188Aug 31, 2019Updated 6 years ago
- Recreating the Dialogue system from Animal Crossing☆238Apr 10, 2025Updated last year
- Recreating the Tactical Mode mechanic from Final Fantasy VII Remake☆166Apr 10, 2025Updated last year
- Recreating the Level Design from Monument Valley☆270May 26, 2023Updated 2 years ago
- use some unity graphic API to display outline post processing.☆26Aug 8, 2017Updated 8 years ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Recreating the movement and feel from Celeste☆809Aug 8, 2022Updated 3 years ago
- A repo holding my Unity package for the BotW inspired Guardian☆11Apr 4, 2019Updated 7 years ago
- 1 bit graphic shader.☆22Apr 13, 2016Updated 10 years ago
- Recreating the basic gameplay from Pikmin☆139Apr 10, 2025Updated last year
- a Borderlands 2 inspired, part-based random weapon generator for Unity Engine☆35May 9, 2020Updated 5 years ago
- Recreating the Speed Booster ability from Metroid Dread☆70Apr 10, 2025Updated last year
- This is a work in progress showcase of my simple multilockon script!☆11Aug 29, 2020Updated 5 years ago
- Generic editor for instanced properties in Unity materials.☆21Dec 21, 2018Updated 7 years ago
- Source code with example for usage of the Vertex Lighting plugin for Unity 3D.☆10Sep 11, 2017Updated 8 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆20Mar 7, 2019Updated 7 years ago
- An example of replacing Tiled objects with prefabs, automatically, during import into Unity☆17Jul 27, 2019Updated 6 years ago
- Wet Shader☆31Jan 26, 2018Updated 8 years ago
- Recreating the Slaparazzi minigame from Super Mario Party☆70Apr 10, 2025Updated last year
- Procedural mesh generator in Unity.☆28Aug 14, 2025Updated 8 months ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆29Jun 11, 2019Updated 6 years ago
- UnityのTimeline上でのイベント☆15Apr 15, 2019Updated 7 years ago