Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild
☆78Jul 10, 2019Updated 7 years ago
Alternatives and similar repositories for BoTW-Stasis
Users that are interested in BoTW-Stasis are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Recreating the Elemental Arrows from The Legend of Zelda: Breath of the Wild☆61Jul 10, 2019Updated 7 years ago
- Recreating the Shotlock mechanic from Kingdom Hearts☆37Jul 10, 2019Updated 7 years ago
- Recreating the Dragonstrike FX from Overwatch☆40Jul 10, 2019Updated 7 years ago
- Recreating the CSS from the Super Smash Bros. series☆51Jul 24, 2019Updated 7 years ago
- Recreating the Pokemon capture animations from Pokemon Let's GO☆35Jul 10, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Recreating the Kingdom Select screen from Mario Odyssey☆51Jul 10, 2019Updated 7 years ago
- Recreating the Dead Eye mechanic from Red Dead Redemption☆66Jul 10, 2019Updated 7 years ago
- Recreating the Launch Star mechanic from Super Mario Galaxy☆68Apr 10, 2025Updated last year
- Recreating the HUD visual from the Metroid Prime series☆64Aug 31, 2019Updated 7 years ago
- Recreating the Warp Strike mechanic from Final Fantasy XV☆152Oct 2, 2019Updated 6 years ago
- Recreating the Axe Throw mechanic from God of War☆311Oct 1, 2020Updated 5 years ago
- Recreating the All Out Attack from Persona 5☆96Jul 10, 2019Updated 7 years ago
- Recreating the Slow Motion mechanic from SUPERHOT☆125Dec 8, 2019Updated 6 years ago
- Recreating the Ghost Capture mechanic from Luigi's Mansion☆97Apr 10, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Recreating the Wall Merge mechanic from A Link Between Worlds☆116Apr 10, 2025Updated last year
- Recreating the rail movement system from Star Fox☆129Jun 9, 2020Updated 6 years ago
- Official repository for the Jammo character from the Mix and Jam channel!☆124Apr 10, 2025Updated last year
- Recreating the drifting mechanic from Mario Kart☆193Aug 31, 2019Updated 7 years ago
- Recreating the Tactical Mode mechanic from Final Fantasy VII Remake☆168Apr 10, 2025Updated last year
- Recreating the Blade Mode mechanic from Metal Gear Rising☆270Aug 23, 2019Updated 7 years ago
- Recreating the Dialogue system from Animal Crossing☆241Apr 10, 2025Updated last year
- This is my unity shader experimental project☆26May 13, 2016Updated 10 years ago
- Recreating the movement and feel from Celeste☆824Aug 8, 2022Updated 4 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Recreating the basic gameplay from Pikmin☆140Apr 10, 2025Updated last year
- Recreating the Level Design from Monument Valley☆276May 26, 2023Updated 3 years ago
- An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.☆23Dec 5, 2014Updated 11 years ago
- Recreating the Slaparazzi minigame from Super Mario Party☆70Apr 10, 2025Updated last year
- Zelda Toon Shader - Unity 2019.4.0f1☆93Jun 16, 2020Updated 6 years ago
- VRM Toon Shader Graph for Universal RP☆38Feb 2, 2022Updated 4 years ago
- Merges VRoid hair presets☆20Dec 8, 2022Updated 3 years ago
- Texture Patching Suite for 3D Avatars☆34Aug 22, 2020Updated 6 years ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆14Jun 20, 2018Updated 8 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A repo holding my Unity package for the BotW inspired Guardian☆11Apr 4, 2019Updated 7 years ago
- 3D claw machine simulator developed in C# and Unity 3D engine.☆53Apr 23, 2016Updated 10 years ago
- A Unity Node Editor Framework (WIP)☆11Jan 22, 2019Updated 7 years ago
- Recreating the Celestial Brush system from Okami☆275Apr 10, 2025Updated last year
- Recreating the Speed Booster ability from Metroid Dread☆69Apr 10, 2025Updated last year
- Source code with example for usage of the Vertex Lighting plugin for Unity 3D.☆10Sep 11, 2017Updated 9 years ago
- A Unity plugin that allow creation of 2D game using screensize room (e.g. Zelda, Metroid...)☆27Dec 8, 2017Updated 8 years ago