mixandjam / MetroidPrime-Hud
Recreating the HUD visual from the Metroid Prime series
☆60Updated 5 years ago
Alternatives and similar repositories for MetroidPrime-Hud:
Users that are interested in MetroidPrime-Hud are comparing it to the libraries listed below
- Recreating the CSS from the Super Smash Bros. series☆47Updated 5 years ago
- Recreating the Kingdom Select screen from Mario Odyssey☆48Updated 5 years ago
- Recreating the Ghost Capture mechanic from Luigi's Mansion☆94Updated last week
- Recreating the Launch Star mechanic from Super Mario Galaxy☆64Updated last week
- Recreating the Dead Eye mechanic from Red Dead Redemption☆60Updated 5 years ago
- Recreating the Shotlock mechanic from Kingdom Hearts☆37Updated 5 years ago
- Recreating the Dragonstrike FX from Overwatch☆36Updated 5 years ago
- Recreating the Pokemon capture animations from Pokemon Let's GO☆32Updated 5 years ago
- Recreating the Elemental Arrows from The Legend of Zelda: Breath of the Wild☆57Updated 5 years ago
- Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild☆77Updated 5 years ago
- Recreating the Wall Merge mechanic from A Link Between Worlds☆112Updated last week
- Official repository for the Jammo character from the Mix and Jam channel!☆112Updated last week
- Recreating the Warp Strike mechanic from Final Fantasy XV☆143Updated 5 years ago
- Recreating the rail movement system from Star Fox☆128Updated 4 years ago
- Recreating the Slow Motion mechanic from SUPERHOT☆119Updated 5 years ago
- Character Controller for 2.5D Platformer on Unity☆126Updated last year
- Recreating the basic gameplay from Pikmin☆133Updated last week
- Zelda Toon Shader - Unity 2019.4.0f1☆90Updated 4 years ago
- A collection of the most common used scriptable object cases I use through out my videos☆64Updated 3 years ago
- Low resolution effect for Unity URP PPv3☆81Updated 5 years ago
- Recreating the Slaparazzi minigame from Super Mario Party☆67Updated last week
- A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity☆117Updated 3 years ago
- Package for taking gameplay screenshots in the Unity Editor across all three pipeline types☆59Updated 3 years ago
- Shader to display camera facing billboard, with different texture based on player position angle☆59Updated 9 years ago
- Demo project for Procedural Generation Basics☆66Updated 5 years ago
- Project files for our tutorial on how to make a Force Field in Unity using Shader Graph.☆93Updated 5 years ago
- Tutorial for recreating Cave Story, the classic action-platforming game, in Unity3D.☆27Updated 5 years ago
- Functions for making a simple grid inventory in Unity☆37Updated 3 years ago
- In Unity☆103Updated 6 years ago
- Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for Scriptabl…☆84Updated 4 years ago