mixandjam / LuigisMansion-GhostCaptureLinks
Recreating the Ghost Capture mechanic from Luigi's Mansion
☆95Updated 3 months ago
Alternatives and similar repositories for LuigisMansion-GhostCapture
Users that are interested in LuigisMansion-GhostCapture are comparing it to the libraries listed below
Sorting:
- Recreating the Launch Star mechanic from Super Mario Galaxy☆64Updated 3 months ago
- Recreating the Kingdom Select screen from Mario Odyssey☆48Updated 6 years ago
- Recreating the HUD visual from the Metroid Prime series☆60Updated 5 years ago
- Recreating the Wall Merge mechanic from A Link Between Worlds☆114Updated 3 months ago
- Zelda Toon Shader - Unity 2019.4.0f1☆90Updated 5 years ago
- Recreating the Dead Eye mechanic from Red Dead Redemption☆62Updated 6 years ago
- A menu template and underlying system for use in the game engine Unity.☆60Updated 5 years ago
- Recreating the Dragonstrike FX from Overwatch☆37Updated 6 years ago
- Recreating the Elemental Arrows from The Legend of Zelda: Breath of the Wild☆57Updated 6 years ago
- Recreating the Slaparazzi minigame from Super Mario Party☆68Updated 3 months ago
- A collection of image effects for Unity.☆66Updated last year
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆50Updated 5 years ago
- Overwatch-esque forcefield ShaderGraph example☆44Updated 5 years ago
- ☆56Updated 4 years ago
- Recreating the Slow Motion mechanic from SUPERHOT☆119Updated 5 years ago
- A cel shading effect based on the main shader from Breath of the Wild.☆115Updated 4 years ago
- A Unity project to prototype procedural climbing mechanics like Breath of the Wild.☆36Updated 6 years ago
- Small demo project from the Unity Creator Advocate team. Notable features: scripting of Timeline, Cinemachine, Post-processing effects, S…☆58Updated 5 years ago
- Runtime customizable ragdolls in Unity. With transitions to and from animated states.☆116Updated 5 years ago
- Demo project for Procedural Generation Basics☆67Updated 5 years ago
- A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.☆59Updated 2 years ago
- A stylized sand shader (and material presets) for Unity.☆63Updated last year
- Fluid Shader with Unity Shader Graph.☆34Updated 4 years ago
- Spiderman(PS4) like fake interior shader using Interior Mapping technique. Built with shadergraph.☆89Updated 5 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆45Updated 5 years ago
- Unity Robots Third Person Platformer Project, rendered with HDRP / Gameplay Ingredients / Third Person Controller / Console / Build Front…☆55Updated 4 years ago
- A dissolve shader for Unity Shader Graph and Universal Render Pipeline.☆73Updated 5 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 4 years ago
- A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.☆67Updated 2 years ago
- Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild☆77Updated 6 years ago