mixandjam / LuigisMansion-GhostCaptureLinks
Recreating the Ghost Capture mechanic from Luigi's Mansion
☆96Updated 9 months ago
Alternatives and similar repositories for LuigisMansion-GhostCapture
Users that are interested in LuigisMansion-GhostCapture are comparing it to the libraries listed below
Sorting:
- Recreating the Launch Star mechanic from Super Mario Galaxy☆66Updated 9 months ago
- Recreating the Kingdom Select screen from Mario Odyssey☆50Updated 6 years ago
- Recreating the Wall Merge mechanic from A Link Between Worlds☆115Updated 9 months ago
- A menu template and underlying system for use in the game engine Unity.☆63Updated 5 years ago
- Recreating the Elemental Arrows from The Legend of Zelda: Breath of the Wild☆58Updated 6 years ago
- Recreating the Dragonstrike FX from Overwatch☆38Updated 6 years ago
- A Unity project to prototype procedural climbing mechanics like Breath of the Wild.☆37Updated 7 years ago
- Recreating the HUD visual from the Metroid Prime series☆63Updated 6 years ago
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆40Updated 7 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆46Updated 5 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆43Updated 5 years ago
- Small demo project from the Unity Creator Advocate team. Notable features: scripting of Timeline, Cinemachine, Post-processing effects, S…☆58Updated 5 years ago
- Zelda Toon Shader - Unity 2019.4.0f1☆90Updated 5 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆52Updated 5 years ago
- A collection of image effects for Unity.☆66Updated 2 years ago
- A stylized sand shader (and material presets) for Unity.☆66Updated 2 years ago
- Recreating the Dead Eye mechanic from Red Dead Redemption☆63Updated 6 years ago
- Unity Robots Third Person Platformer Project, rendered with HDRP / Gameplay Ingredients / Third Person Controller / Console / Build Front…☆55Updated 4 years ago
- This displays how to create and Active Ragdoll [Physics Based Character] in unity.☆41Updated 6 years ago
- A cel shading effect based on the main shader from Breath of the Wild.☆116Updated 4 years ago
- Recreating the basic gameplay from Pikmin☆138Updated 9 months ago
- A Unity 3D package for managing complex or simple quests in video games. Inspired by The Witcher 3 and Skyrim like quest management syste…☆81Updated last year
- Simulation of water in Unity☆61Updated 2 years ago
- A cel-shading Shader Graph for Universal Render Pipeline.☆58Updated 5 years ago
- Free procedural level generator for unity☆143Updated last year
- Recreating the Slow Motion mechanic from SUPERHOT☆122Updated 6 years ago
- Package for taking gameplay screenshots in the Unity Editor across all three pipeline types☆59Updated 4 years ago
- A shader effect which cuts a hole in the wall to prevent an object being obstructed.☆40Updated 4 years ago
- A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.☆59Updated 2 years ago
- Overwatch-esque forcefield ShaderGraph example☆45Updated 5 years ago