mixandjam / LuigisMansion-GhostCapture
Recreating the Ghost Capture mechanic from Luigi's Mansion
☆93Updated 5 years ago
Alternatives and similar repositories for LuigisMansion-GhostCapture:
Users that are interested in LuigisMansion-GhostCapture are comparing it to the libraries listed below
- Recreating the Kingdom Select screen from Mario Odyssey☆48Updated 5 years ago
- Zelda Toon Shader - Unity 2019.4.0f1☆90Updated 4 years ago
- Recreating the Launch Star mechanic from Super Mario Galaxy☆64Updated 5 years ago
- Recreating the Dead Eye mechanic from Red Dead Redemption☆60Updated 5 years ago
- Recreating the HUD visual from the Metroid Prime series☆60Updated 5 years ago
- Recreating the CSS from the Super Smash Bros. series☆47Updated 5 years ago
- Recreating the Wall Merge mechanic from A Link Between Worlds☆113Updated 5 years ago
- Recreating the Elemental Arrows from The Legend of Zelda: Breath of the Wild☆57Updated 5 years ago
- Recreating the Pokemon capture animations from Pokemon Let's GO☆31Updated 5 years ago
- A cel shading effect based on the main shader from Breath of the Wild.☆112Updated 3 years ago
- A stylized sand shader (and material presets) for Unity.☆62Updated last year
- Recreating the Dragonstrike FX from Overwatch☆36Updated 5 years ago
- A menu template and underlying system for use in the game engine Unity.☆59Updated 5 years ago
- Recreating the Slow Motion mechanic from SUPERHOT☆119Updated 5 years ago
- A collection of image effects for Unity.☆66Updated last year
- Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.☆96Updated 4 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆47Updated 4 years ago
- Unity Robots Third Person Platformer Project, rendered with HDRP / Gameplay Ingredients / Third Person Controller / Console / Build Front…☆55Updated 3 years ago
- A collection of video game effects recreated in Unity.☆129Updated 5 years ago
- A Unity project to prototype procedural climbing mechanics like Breath of the Wild.☆36Updated 6 years ago
- A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP.☆75Updated 4 years ago
- ☆103Updated 3 years ago
- Recreating the Warp Strike mechanic from Final Fantasy XV☆141Updated 5 years ago
- A dissolve shader for Unity Shader Graph and Universal Render Pipeline.☆71Updated 4 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 4 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Character Controller for 2.5D Platformer on Unity☆126Updated last year
- Tilt-Shift lens effect for Unity☆43Updated 9 years ago
- Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild☆77Updated 5 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆44Updated 4 years ago