mixandjam / MGR-BladeMode
Recreating the Blade Mode mechanic from Metal Gear Rising
☆262Updated 5 years ago
Alternatives and similar repositories for MGR-BladeMode:
Users that are interested in MGR-BladeMode are comparing it to the libraries listed below
- Recreating the Warp Strike mechanic from Final Fantasy XV☆141Updated 5 years ago
- Recreating the Tactical Mode mechanic from Final Fantasy VII Remake☆154Updated 4 years ago
- Recreating the Axe Throw mechanic from God of War☆292Updated 4 years ago
- Recreating the Celestial Brush system from Okami☆257Updated 4 years ago
- ☆222Updated 4 years ago
- Recreating the Wall Merge mechanic from A Link Between Worlds☆113Updated 5 years ago
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆472Updated 3 years ago
- Recreating the drifting mechanic from Mario Kart☆174Updated 5 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆471Updated last year
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆624Updated 2 years ago
- (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!☆471Updated 2 years ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆843Updated 3 years ago
- Smart camera tools for passionate creators☆561Updated this week
- A Collection of Shader For URP(LWRP) Render Pipeline☆654Updated 2 years ago
- 🤺Third Person Character Controller for unity🤺☆490Updated 3 years ago
- Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draw…☆441Updated 4 years ago
- Repository of projects that showcase the new DOTS animation package (com.unity.animation).☆426Updated 4 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆587Updated 2 years ago
- Unity Standard Asset Controllers☆615Updated 2 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆288Updated 3 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆543Updated last year
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆448Updated 6 years ago
- Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline …☆800Updated 6 years ago
- An elegant object pool and manager implementation for Unity☆282Updated 3 years ago
- Example Project to demonstrate Vertex Animation Shaders using Shader Graph.☆226Updated 6 years ago
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.☆885Updated 6 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,283Updated 2 years ago
- Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.☆635Updated 6 years ago
- UniversalRP Toon Shader with ShaderGraph☆605Updated 2 months ago