5argon / EnumDispatcher
ECS backed C# enums as Flux/Redux action in Unity
☆27Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for EnumDispatcher
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆37Updated 5 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆50Updated 4 years ago
- Misc stuff I made for ECS.☆50Updated 4 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 4 years ago
- Custom propery drawers to ease fields value management in Unity editor.☆39Updated 4 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆33Updated 3 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 5 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆40Updated 2 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- Library for using the GiphyAPI in Unity to get and play random Gifs as MP4s☆39Updated 4 years ago
- Extending DOTS☆60Updated 3 years ago
- A command-line parser for Unity 2019.3 and newer in the style of PlayerPrefs.☆56Updated last year
- Replaces Update with a high performance subscription model and allows multi-threaded scripts to "inject" code into the main Unity thread.☆33Updated last year
- Custom nodes for Shader Graph☆30Updated 6 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- The Asset Validator is an editor tool for validating assets in the project and in scenes.☆33Updated 4 years ago
- Work with curves and paths. Use the Splines package to generate objects and behaviors along paths, create trajectories, and draw shapes. …☆18Updated 2 weeks ago
- Package for implementing custom entity component inspectors.☆16Updated 2 years ago
- This includes the files needed to upgrade a vegetation shader to the instanced indirect implementation of Vegetation Studio☆31Updated 6 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆46Updated 6 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆46Updated 6 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago