mixandjam / MarioKart-Drift
Recreating the drifting mechanic from Mario Kart
☆176Updated 5 years ago
Alternatives and similar repositories for MarioKart-Drift:
Users that are interested in MarioKart-Drift are comparing it to the libraries listed below
- Recreating the Wall Merge mechanic from A Link Between Worlds☆112Updated last week
- Recreating the Warp Strike mechanic from Final Fantasy XV☆143Updated 5 years ago
- Recreating Animal Crossing’s world and planet bending effect in Unity with Shader Graph☆196Updated 3 years ago
- Recreating the Slow Motion mechanic from SUPERHOT☆119Updated 5 years ago
- Recreating the Tactical Mode mechanic from Final Fantasy VII Remake☆156Updated last week
- Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild☆77Updated 5 years ago
- ☆119Updated 5 years ago
- Recreating the rail movement system from Star Fox☆128Updated 4 years ago
- Official repository for the Jammo character from the Mix and Jam channel!☆112Updated last week
- Recreating the basic gameplay from Pikmin☆133Updated last week
- 2D Water Shader made in HLSL in Unity based on water effect from the game Kingdom☆174Updated 4 years ago
- Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draw…☆447Updated 4 years ago
- Recreating the Celestial Brush system from Okami☆259Updated last week
- A player traversal toolkit for Unity.☆188Updated 3 years ago
- A stylised water shader for Unity's Universal Render Pipeline.☆173Updated 5 years ago
- 🤺Third Person Character Controller for unity🤺☆491Updated 3 years ago
- Liquid simulation effect created in Unity☆240Updated 5 years ago
- Recreating the Level Design from Monument Valley☆248Updated last year
- Recreating the Slaparazzi minigame from Super Mario Party☆67Updated last week
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆475Updated 3 years ago
- 2.5D Platformer | Unity☆185Updated 3 years ago
- Recreating the Launch Star mechanic from Super Mario Galaxy☆64Updated last week
- A stylised physics based character controller made in Unity 3D.☆189Updated 11 months ago
- Samples for Unity's 2D Renderer☆171Updated 3 years ago
- An extremely efficient projectile generator for unity.☆319Updated 3 years ago
- Demo for CCD+Addressables training and workshops.☆253Updated 2 years ago
- A simple shader + example of a water surface with reflection in 2D☆425Updated 8 years ago
- Commandos cone of sight implemented in Unity3D☆155Updated 3 years ago
- A powerful trajectory line for Unity☆210Updated 3 years ago
- Recreating the Ghost Capture mechanic from Luigi's Mansion☆94Updated last week