MomoDeve / PathTracer
small path tracer in glsl
☆15Updated 4 years ago
Alternatives and similar repositories for PathTracer:
Users that are interested in PathTracer are comparing it to the libraries listed below
- Non-intrusive and customizable C++ GUI library☆12Updated 4 years ago
- Vulkan c helper library☆33Updated last month
- rex engine and game☆15Updated 3 years ago
- Simple Vulkan ray tracing☆36Updated last month
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- Vulkan Render Engine☆16Updated 3 months ago
- Library to Generate SPIR-V Binary☆36Updated last month
- Vulkan Renderer☆31Updated last year
- Fast comparison-based sort algorithm☆57Updated 2 years ago
- 10⁻¹⁸☆21Updated 2 months ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Minimalist software rasterizer☆9Updated 3 years ago
- Rendering engine and editor☆12Updated last year
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- The little FFT library☆16Updated 8 months ago
- Single header OpenGL utility library in the public domain☆24Updated last year
- Deprecated: Framework to create graphics demos using Direct3D 11 and OpenGL 4+Updated 2 years ago
- VKK: A C library built to simplify Vulkan graphics programming☆19Updated 2 months ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆26Updated 3 years ago
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆49Updated 4 years ago
- A music player that lists and plays all .mp3 files in a given folder. Everything is written without any external code, except decoding of…☆10Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 9 months ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- Volumetric Ray Tracer written in C++17 using Vulkan☆50Updated 4 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Simple Vulkan application☆25Updated 3 weeks ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 4 years ago