migueldeicaza / RealityActionsLinks
RealityActions
☆33Updated last month
Alternatives and similar repositories for RealityActions
Users that are interested in RealityActions are comparing it to the libraries listed below
Sorting:
- ☆11Updated 3 weeks ago
- "It's like SwiftUI but for Metal"☆89Updated last week
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆65Updated 3 months ago
- Simple example to demonstrate how one might implement a Messages-style animated auxiliary pane view presentation on visionOS.☆48Updated last year
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆37Updated 3 months ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆21Updated last week
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- SwiftFields is a collection of SwiftUI widgets for editing data☆65Updated 9 months ago
- ☆28Updated last year
- Everything☆56Updated 4 months ago
- A swift library that implements a parametric Lindenmayer system and related SwiftUI views for presentation of the results of your systems…☆42Updated 7 months ago
- SwiftFormats☆50Updated 9 months ago
- Type safety for Metal 🤘☆38Updated 5 months ago
- Level up your AR development workflow with RealityCheck: an open-source Mac app for streamlined debugging and real-time preview of AR pro…☆71Updated last year
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated 3 months ago
- Conformance to ParseableFormatStyle for TimeInterval☆18Updated 3 years ago
- A crash course and example project on RealityKit's Entity Component System for visionOS☆24Updated last year
- A sweet little tool for managing the bitter taste of Xcode using up your Mac's storage space.☆49Updated last year
- An experiment building passkey-based auth with Swift and AWS☆19Updated 2 years ago
- A native Swift implementation of glob match patterns.☆61Updated 3 months ago
- Example of how to use RealityKit to procedurally generate terrain.☆19Updated last year
- Insert RealityKit 3D content and z offset views in ObjC UIKit visionOS app☆19Updated last year
- ☆49Updated 3 years ago
- Dockerfile to help convert GLSL shaders to Metal Shading Language☆20Updated 2 years ago
- A Swift Concurrency based implementation of the Redis Protocol☆13Updated 11 months ago
- Write RealityKit shaders using Swift☆184Updated last year
- Abstractions for working with TextKit 1 and 2☆53Updated 7 months ago
- Sample app and help bundle for AppleUniversalHelp☆62Updated 2 years ago
- A Swift library for storage, manipulation, export, and rendering of Voxel data.☆18Updated 7 months ago
- Example project showing how an immersive scene on visionOS can contain a RealityView that presents a ModelEntity and how that entity can …☆72Updated last year