metal-by-example / CubicBezierPatchTessellation
A demonstration of cubic Bezier patch evaluation with Metal tessellation shaders
☆11Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for CubicBezierPatchTessellation
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- Conway's Game of Life implemented in Metal and Swift☆13Updated 6 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 4 years ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 7 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Map textures in different formats like UIImage, NSImage, CGImage, CIImage, CVPixelBuffer and MTLTexture☆13Updated 2 months ago
- ☆9Updated 4 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Lorenz Attractor in Swift & Metal☆41Updated 7 years ago
- CGPath intersections for iOS and macOS☆12Updated 2 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago
- CIFilter / CIKernel based fluid dynamics☆28Updated 5 years ago
- Pure Swift implementation of SVG Parsing and Rendering Library (Early Development)☆18Updated 3 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- A smol web browser engine written from scratch in Swift☆25Updated last year
- Basic wave simulation using Metal compute shaders☆20Updated 9 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 6 years ago
- Sequential OpenGL targets to be used as tutorials in learning OpenGL with Swift.☆11Updated 3 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆45Updated 7 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆20Updated 4 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆50Updated 2 years ago
- Write Metal in Swift☆57Updated 4 years ago
- Swift + Metal real-time ray tracing☆11Updated 7 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆19Updated 2 years ago
- A very simple app for editing SceneKit materials☆27Updated 5 years ago
- ☆74Updated 6 years ago
- Reaction Diffusion using Swift & Metal☆70Updated 9 years ago