mchamberlain / Cel-Shader
A basic GLSL cel shading implementation
☆16Updated 12 years ago
Alternatives and similar repositories for Cel-Shader:
Users that are interested in Cel-Shader are comparing it to the libraries listed below
- OpenGL-based voxel renderer☆65Updated 9 years ago
- A 3D renderer and software rasterizer☆16Updated 12 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 6 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆107Updated last year
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated 3 weeks ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated 2 weeks ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- 3D Physics Engine.☆51Updated 8 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 12 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- Simple software rasterizer with OpenGL-like interface☆28Updated last year
- Sample code for the Gemcutter game framework.☆13Updated 3 weeks ago
- Example of blending 3D аnimation and using Assimp to load model/animations☆20Updated 9 years ago
- Minimalistic, cross platform, open source 3d game engine framework☆60Updated 4 years ago
- A 3D game engine.☆20Updated 5 years ago
- ☆17Updated 7 years ago
- Real Time 3D Demo written in 2008 in C++ using OpenGL and GLSL☆53Updated 6 years ago
- GLSL implementation of the Cook-Torrance shader model☆16Updated 11 months ago
- ☆17Updated 7 years ago
- Lightweight C++ OpenGL ES 2.0 framework for iOS / Android☆17Updated 10 years ago
- Single file collision detection, closest point, and raycasting library for convex shapes using GJK☆18Updated 7 years ago
- The G3D Innovation Engine by Morgan McGuire☆70Updated 8 years ago
- Simulation of a Mass-Spring system☆24Updated 10 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆39Updated 9 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago