maximan3000 / BuoyancyUnityLinks
Water interaction model for Unity
☆30Updated 6 years ago
Alternatives and similar repositories for BuoyancyUnity
Users that are interested in BuoyancyUnity are comparing it to the libraries listed below
Sorting:
- Skybox shaders for Unity.☆26Updated 6 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 7 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- modular particle system using compute shaders.☆31Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- ☆62Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Snow Track Shader☆20Updated 4 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- Simple star-glow effect.☆47Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- ☆32Updated 5 years ago
- ☆28Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Ambient lighting probe sampling☆49Updated 5 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- ☆36Updated 4 years ago
- ☆34Updated 4 years ago
- Simple plugin that helps you bake several meshes to one in couple clicks.☆55Updated 3 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 5 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 5 years ago
- ☆54Updated last year
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 8 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 8 years ago
- An example of Stencil Portal in Unity☆39Updated 4 years ago
- Draw 2D meta-ball with fragment shader.☆34Updated 6 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 2 weeks ago