maximan3000 / BuoyancyUnityLinks
Water interaction model for Unity
☆31Updated 6 years ago
Alternatives and similar repositories for BuoyancyUnity
Users that are interested in BuoyancyUnity are comparing it to the libraries listed below
Sorting:
- Simple GPU Occlusion for Lens Flares☆19Updated 6 years ago
- Skybox shaders for Unity.☆26Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 7 years ago
- A rain puddles shader for Unity Shader Graph and Universal Render Pipeline☆41Updated 5 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Ambient lighting probe sampling☆50Updated 5 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆49Updated 7 years ago
- modular particle system using compute shaders.☆31Updated 6 years ago
- ☆22Updated 4 years ago
- Unity mesh generation + compute shader for grass simulation.☆29Updated 4 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 3 months ago
- ☆32Updated 5 years ago
- ☆57Updated last year
- Simple plugin that helps you bake several meshes to one in couple clicks.☆56Updated 3 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 9 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆29Updated 5 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 6 years ago
- ☆34Updated 4 years ago
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆47Updated 5 years ago
- Snow Track Shader☆20Updated 4 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.☆21Updated 2 years ago
- First pass at completely procedurally animating a humanoid.☆31Updated 7 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- A noise generator editor extension for Unity. This extension can generate layered perlin, simplex, and cellular noise fields with composi…☆20Updated 6 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated 2 years ago