SuboptimalEng / shader-tutorials
π¨ The code for my shader tutorials on YouTube.
β94Updated last month
Alternatives and similar repositories for shader-tutorials:
Users that are interested in shader-tutorials are comparing it to the libraries listed below
- β170Updated last year
- A 2D SDF texture generatorβ141Updated last year
- β104Updated 7 months ago
- β48Updated last year
- β87Updated 2 years ago
- Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blogβ125Updated 5 years ago
- Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositorβ¦β127Updated 2 years ago
- Examples of generating and using irregular gridsβ46Updated 2 weeks ago
- β110Updated 2 weeks ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.β294Updated 2 years ago
- Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.β92Updated last year
- Real-time Position-Based Crowd Simulation in WebGPUβ41Updated last year
- Shadertoy for WebGPU compute shaders.β99Updated this week
- Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.β267Updated last year
- WebGPU demo for deferred rendering, cloth simulation, and particle effectsβ21Updated last year
- Realtime path tracing via WebGPU compute shadersβ106Updated 11 months ago
- WebGPU game engine for fun and games.β45Updated this week
- An utility to tweak matcaps, with realtime visual feedback.β80Updated 2 years ago
- β36Updated 3 weeks ago
- β66Updated last year
- Blender addon to create 2D textures from GLSL. It follows the same nomenclature that glslViewer, glslCanvas, glslEditor, ofxShader and Piβ¦β382Updated 2 years ago
- C++/WASM GL Frameworkβ88Updated this week
- A language for WebGPU that makes writing shaders easierβ162Updated 2 months ago
- WebGPU rendering experimentsβ109Updated last year
- source code for the YouTube seriesβ258Updated 5 years ago
- β136Updated 11 months ago
- Implementation of Particle-based Viscoelastic Fluid Simulationβ125Updated 8 months ago
- Basic WebGL implementation of Doom 3's glareβ35Updated last year
- Proof of concept: compiling material nodes into GLSL shadersβ45Updated 5 years ago