marczych / RayTracerLinks
Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
☆182Updated 2 years ago
Alternatives and similar repositories for RayTracer
Users that are interested in RayTracer are comparing it to the libraries listed below
Sorting:
- Simple monte carlo path tracer in C++☆144Updated 3 years ago
- My very first ray tracer implementation.☆125Updated 6 years ago
- A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.☆145Updated 6 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆260Updated 6 years ago
- Simple ray tracing tutorials☆158Updated 8 years ago
- ☆54Updated 6 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆296Updated 4 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆271Updated 6 years ago
- Ocean Simulation Using FFT — C++, OpenGL, glut☆128Updated 9 years ago
- Quick path tracer project written in C++☆132Updated 6 years ago
- Point Based Global Illumination☆194Updated 9 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- My software-only 3D renderer and raytracer (aka "TTSIOD renderer")☆168Updated last month
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆57Updated 11 years ago
- A custom 3D Graphics Framework and a series of 3D Graphics Demos☆23Updated 6 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- Optimised BVH traversal + HDRI environment mapping☆228Updated 5 years ago
- A C++-based, cross platform ray tracing library☆441Updated last month
- A path tracer in 300 lines of C++☆337Updated 6 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆84Updated last year
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- Lightweight CPU/GPU path tracer☆417Updated 5 years ago
- A Photorealistic 3D Rendering Engine☆107Updated 6 years ago
- A real-time physically based rendering engine written in C++ and OpenGL☆188Updated 5 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- ☆24Updated 10 years ago
- ☆141Updated 9 years ago