ttsiodras / renderer
My software-only 3D renderer and raytracer (aka "TTSIOD renderer")
☆169Updated last year
Alternatives and similar repositories for renderer:
Users that are interested in renderer are comparing it to the libraries listed below
- Intel's Software Occlusion Culling demo with my modifications☆238Updated 12 years ago
- Enter the world of rasterization with simple hands-on code☆65Updated 5 years ago
- OpenGL 4 Graphics Engine☆141Updated 8 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆94Updated 6 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated 8 months ago
- ☆473Updated 2 years ago
- Hobby software rasterizer.☆68Updated 5 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆169Updated 2 months ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- A GLSL parser☆267Updated 2 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- Collection of C++ OpenGL samples and demos☆213Updated 2 years ago
- Simple comparison framework for APIs☆324Updated 9 years ago
- An abstract graphics API library☆121Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆281Updated 5 years ago
- Real Time 3D Demo written in 2008 in C++ using OpenGL and GLSL☆54Updated 6 years ago
- thebennybox 3D Software Renderer☆113Updated 10 years ago
- Vulkan demos and tutorials.☆71Updated 8 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 2 months ago
- This is a 3D software renderer that I wrote (no DirectX or OpenGL) that implements model loading, camera projection, and texture loading/…☆67Updated 9 years ago
- Real-time rendering research framework☆218Updated 7 years ago
- Software Rasterizer☆80Updated 6 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Vulkan library oriented on high speed rendering☆294Updated 6 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago