A Generic and Flexible Shader Cross Compiler Library/Tool
☆33Jan 9, 2026Updated 6 months ago
Alternatives and similar repositories for Savvy
Users that are interested in Savvy are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- A small, flexible and extensible front-end for GLSL.☆21Jul 20, 2022Updated 4 years ago
- Premake module adding support for compilation speed up through the use of the "single compilation unit" pattern, slightly modified.☆18Jul 4, 2024Updated 2 years ago
- ☆13Jul 14, 2019Updated 7 years ago
- ☆476Nov 22, 2018Updated 7 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- A shader effect compiler for GLSL☆22Jan 9, 2020Updated 6 years ago
- C# SPIR-V disassembler☆25Jan 1, 2022Updated 4 years ago
- Proof-of-concept LLVM IR to MSIL translator☆16Apr 20, 2026Updated 3 months ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆166Apr 20, 2018Updated 8 years ago
- Memory Tracing Software☆435Jun 19, 2021Updated 5 years ago
- A runtime SPIR-V assembler in C#☆11Jan 7, 2023Updated 3 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Aug 7, 2015Updated 10 years ago
- SNES PPU Logic Analyzer☆30Oct 10, 2020Updated 5 years ago
- Embeddable console 1bpp font that supports many european/eastern unicode codepoints. Aimed to gamedev (C++11).☆14May 15, 2015Updated 11 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Assume is a smarter assert replacement (C++03)☆20Sep 19, 2015Updated 10 years ago
- Lightweight task scheduler. Public domain.☆18Sep 14, 2017Updated 8 years ago
- Testing various libraries/approaches for compressing floating point data☆15Apr 18, 2023Updated 3 years ago
- Draw pixels anywhere☆14Nov 13, 2022Updated 3 years ago
- 3D B-Spline renderer built with Qt, OpenGL and Eigen. Visualizes spline curves and control points in 3D.☆28Jan 22, 2026Updated 5 months ago
- Fixed-size C++ delegates - efficient alternatives to std::function.☆42Jul 27, 2022Updated 3 years ago
- 3D asset import library for .NET 4.0. Supported formats are Autodesk 3DS and Lightwave OBJ.☆43May 12, 2014Updated 12 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Sep 1, 2015Updated 10 years ago
- Single-header library for simple HTTP requests☆12Jun 3, 2015Updated 11 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Pyramid Shader Analyzer☆316Mar 20, 2019Updated 7 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆55Apr 11, 2015Updated 11 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,473Jul 6, 2026Updated 2 weeks ago
- Automatically exported from code.google.com/p/imageresampler☆24May 21, 2015Updated 11 years ago
- bsp visibility precomputer, but in Rust☆13Nov 10, 2019Updated 6 years ago
- A zero-dependency 'hello triangle' sample that uses Rust, Wasm, and WebGL.☆14Jan 8, 2021Updated 5 years ago
- Visual Stuidio extension based on Everything search engine (https://www.voidtools.com/).☆10May 27, 2017Updated 9 years ago
- Fork of HL2GLSL.☆19Mar 8, 2013Updated 13 years ago
- An Extremely Fast Compression Algorithm.☆16Sep 2, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30May 25, 2015Updated 11 years ago
- A rust library implementing the protocol specifications for Syncthing clients (Currently in Development)☆13Feb 2, 2021Updated 5 years ago
- A web IDE for the BBC Micro☆14Feb 7, 2017Updated 9 years ago
- 65816, SuperFX and spc700 assembly syntax highlighting for sublime text.☆11Sep 21, 2014Updated 11 years ago
- ☆12Oct 31, 2024Updated last year
- Command line tool for offline shader ISA inspection.☆115Jan 3, 2023Updated 3 years ago
- Another hobby cross-platform, multi-API graphics engine☆20Aug 28, 2021Updated 4 years ago