llGuy / vkPhysicsLinks
Engine for multiplayer game
☆12Updated 4 years ago
Alternatives and similar repositories for vkPhysics
Users that are interested in vkPhysics are comparing it to the libraries listed below
Sorting:
- Visual shader editor for Lumix Engine☆14Updated 3 months ago
- A simple real time physics engine for video games.☆21Updated last week
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- An abandoned game dev toolset.☆10Updated 4 years ago
- Two player 2D submarine game with some fluid dynamics.☆21Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 7 years ago
- 3D game engine written in C++ using OpenGL☆16Updated last week
- Header-only base C++ library.☆20Updated 8 years ago
- Verus Engine is a modern 3D game engine.☆42Updated last year
- 3D model Editor in DirectX☆12Updated last year
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 9 years ago
- Ocean water simulation for Unity 2019.4.16f1 -- both Gerstner and FFT are implemented. Tessellation and buoyancy are also supported.☆11Updated 4 years ago
- A simple, configurable and extendible build system for gamedev.☆24Updated last week
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆14Updated this week
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆20Updated last week
- Cranberry Game Engine is my Personal hobby game engine☆12Updated last year
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆27Updated 3 months ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- demo for par_camera_control.h☆11Updated 3 years ago
- Simple header-only C++ software renderer☆34Updated 2 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆20Updated last year
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- 3D Game Engine using OpenGL, SDL and ImGui☆12Updated 4 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Offline Shader Editor based on wxWidgets☆11Updated 4 years ago
- procedural geometry for Ogre3D☆45Updated 3 months ago