Simple C++/Vulkan framework
☆17Oct 27, 2026Updated last week
Alternatives and similar repositories for libfwk
Users that are interested in libfwk are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- LucidRaster: real-time GPU software rasterizer for exact OIT☆63Oct 27, 2026Updated last week
- My own 3D game engine☆17Apr 9, 2026Updated 6 months ago
- Generic 3D viewer for Digital Twin purposes☆17Updated this week
- High-performance rendering interface and compute framework over Vulkan API☆19Jul 5, 2026Updated 4 months ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆124Mar 11, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- An interpreted programming language written in C++☆12Jun 22, 2026Updated 4 months ago
- A game engine built and maintained as a hobby project☆10Oct 25, 2020Updated 6 years ago
- Procedural terrain generation using OpenGL and C++☆16Nov 14, 2022Updated 3 years ago
- A simple sveltekit template to start a project using tailwind & daisyui☆11Jan 5, 2024Updated 2 years ago
- Copper Engine is a primitive Engine developed by Chris Husky.☆14Jul 28, 2026Updated 3 months ago
- A C++17 Entity Component System library☆12Apr 2, 2021Updated 5 years ago
- ☆17Sep 29, 2026Updated last month
- ☆15Aug 29, 2026Updated 2 months ago
- My curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.☆23Jun 2, 2019Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A set of lessons and code for learning about writing GPU drivers☆19Sep 8, 2026Updated last month
- PFF (Procedurally Focused Framework) is a 3D game engine with a primary focus on procedural generation☆11May 15, 2025Updated last year
- ☆11May 12, 2026Updated 5 months ago
- ☆11Sep 15, 2025Updated last year
- Terrain Mesh Generator implemented in C/C++ using ImGui and OpenGL libraries.☆18Apr 7, 2025Updated last year
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆37Oct 19, 2026Updated 2 weeks ago
- 3D engine☆16Oct 28, 2026Updated last week
- C for Metal (CM) is a general GPU programming language that allows users to achieve close-to-assembly performance on Intel Processor Grap…☆16May 3, 2024Updated 2 years ago
- just writing a renderer from scracth☆18Apr 27, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆10Updated this week
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated 6 months ago
- Open Hardware Monitor Prometheus Exporter☆11Nov 25, 2022Updated 3 years ago
- Open-source DCC for physically based worlds. RayFusion, Vulkan raster/RT, OptiX rendering, animation and unified GPU simulation for fluid…☆69Updated this week
- ☆15Aug 24, 2026Updated 2 months ago
- Demo/test scenes for Wicked Engine [obsolete]☆13Sep 10, 2017Updated 9 years ago
- Fluid simulation with Vulkan☆18Nov 20, 2025Updated 11 months ago
- My current hobby game engine written in C++ and using Vulkan and D3D12☆13May 1, 2022Updated 4 years ago
- A tiny graphical application for local AI generation☆23Aug 22, 2026Updated 2 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A C++ library for easily writing Parquet files containing columns of (mostly) any type you wish.☆10Nov 19, 2021Updated 4 years ago
- Tiny GDI stress test made with winforms (C# .NET5 & .NETFX4.6) + Win32 (C++)☆16Jan 28, 2021Updated 5 years ago
- ☆14Feb 17, 2018Updated 8 years ago
- Interactive pathtracing engine using the Vulkan API.☆69Mar 10, 2026Updated 7 months ago
- e186: A real-time rendering framework for OpenGL 4 and C++17☆12Mar 21, 2020Updated 6 years ago
- Natvis implementation for GDB debugger☆22Apr 23, 2020Updated 6 years ago
- Realtime Software Rasterizer☆35Aug 15, 2019Updated 7 years ago