lisyarus / graphics-course-slides
☆37Updated 3 months ago
Alternatives and similar repositories for graphics-course-slides:
Users that are interested in graphics-course-slides are comparing it to the libraries listed below
- OpenGL C++ Framework for the realtime rendering course☆49Updated 11 months ago
- ☆13Updated 3 months ago
- ☆17Updated this week
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 4 years ago
- async game engine☆19Updated last month
- Global illumination on GPU using progressive Radiosity.☆10Updated 3 years ago
- ☆25Updated last month
- DirectX 12 personal research renderer with reference RTX pathtracer ⛈️☆14Updated last month
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- I'm learning webgpu☆35Updated 11 months ago
- ☆36Updated 5 months ago
- A DX12 / Vulkan PBR renderer implementation☆22Updated 2 years ago
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆56Updated 10 months ago
- Mengine is an multiple platforms engine for creating and running graphical games☆28Updated this week
- This is a collection of shaders written in HLSL using Evergine.☆36Updated last year
- Developing raytracing render from scratch.☆74Updated 9 years ago
- This is a list of game development resources I will be collecting☆57Updated 4 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆79Updated 3 months ago
- fluid simulation on C++ with CUDA and SFML☆30Updated 4 years ago
- ☆28Updated 6 years ago
- small generic spatial clustering C++ library☆16Updated 2 months ago
- Voxel / ray tracing template for the blog posts.☆54Updated 9 months ago
- OpenGL 3.3+ lessons☆24Updated 9 years ago
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆47Updated 2 months ago
- Minecraft-style game created using C++ and OpenGL☆16Updated 3 years ago
- 10⁻¹⁸☆21Updated last month
- A better method for 2D based global illumination☆15Updated last year
- ☆136Updated last month
- A flexible rendering engine for real-time graphics R&D☆22Updated last week
- WebGPU based Multiplatform 3D Engine☆28Updated last week