f0xeri / Mine-Plus-PlusLinks
Minecraft-style game created using C++ and OpenGL
☆16Updated 3 years ago
Alternatives and similar repositories for Mine-Plus-Plus
Users that are interested in Mine-Plus-Plus are comparing it to the libraries listed below
Sorting:
- ENGINE..... vrooooommm☆35Updated last week
- RavEngine sample programs☆34Updated last week
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆40Updated this week
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆80Updated 2 weeks ago
- Voxel Engine with PBR rendering using Vulkan☆16Updated last year
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆136Updated last year
- Experimental rendering engine☆50Updated 2 months ago
- SIMD HAL header-only library☆52Updated last month
- TDEngine2 is a cross-platform game engine☆19Updated 2 weeks ago
- Mini-engine for small-scale personal development projects.☆47Updated 7 months ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆63Updated 2 weeks ago
- [WIP] High performance 3D graphics game engine☆32Updated 3 years ago
- Lambda Game Engine☆24Updated 4 years ago
- 3Dev is a lightweight, yet powerful game engine with PBR, physics, angelscript support and more☆61Updated 3 months ago
- 2D quake-inspired game☆27Updated last year
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.☆14Updated last month
- 3D Game Engine with architecture like Unreal Engine☆30Updated 8 months ago
- A deferred physically based 3D renderer into a simple to use header-only library.☆59Updated 7 months ago
- Modern OpenGL 4.5 rendering techniques☆47Updated 4 years ago
- ☆24Updated 4 years ago
- Physically based rendering (PBR) for raylib☆112Updated 2 years ago
- Single-File header only C++ Quake-style console library.☆27Updated last year
- 3D Game Engine☆21Updated 3 months ago
- A fast engine based on the technology behind 7 days to die.☆25Updated 5 years ago
- A game engine in early development☆52Updated 2 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Use EnTT in Lua with Sol2☆50Updated 6 months ago
- A generic game loop implementation in C++☆12Updated last year