lebascou / Raytracer
Photon mapping, caustics, bump mapping...
☆19Updated 10 years ago
Alternatives and similar repositories for Raytracer:
Users that are interested in Raytracer are comparing it to the libraries listed below
- Progressive Photon Mapping Sample Program☆20Updated 4 months ago
- ☆24Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- PhotonMapper☆48Updated 10 years ago
- Real-time global illumination☆110Updated 9 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- ☆57Updated 2 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- ☆90Updated 12 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Physically Based Spectral Renderer☆23Updated 9 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- Experimental Physically Based Renderer☆91Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- ☆53Updated 5 years ago
- ☆63Updated 6 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- ☆31Updated 6 years ago
- Source code for the light scattering sample☆97Updated 7 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 6 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- 3D Physics Engine.☆51Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆42Updated 8 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago