marko-galesic / opengl-radiosity
A Radiosity Implementation with Hemicubes and OpenGL
☆19Updated 7 years ago
Alternatives and similar repositories for opengl-radiosity:
Users that are interested in opengl-radiosity are comparing it to the libraries listed below
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- ☆18Updated 9 years ago
- ☆90Updated 12 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Clustered shading on Android sample☆69Updated 7 years ago
- ☆91Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- ☆57Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- CIS565 Final Project☆37Updated 8 years ago
- A 3D game engine☆13Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Demoscene graphics engine.☆59Updated 4 years ago