marko-galesic / opengl-radiosity
A Radiosity Implementation with Hemicubes and OpenGL
☆19Updated 7 years ago
Alternatives and similar repositories for opengl-radiosity:
Users that are interested in opengl-radiosity are comparing it to the libraries listed below
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- ☆31Updated 6 years ago
- A 3D game engine☆13Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆58Updated 11 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆14Updated 7 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆68Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆91Updated 7 years ago