Quick occlusion culling demo using OpenGL and OpenCL
☆20Apr 25, 2012Updated 14 years ago
Alternatives and similar repositories for Mass-Occlusion-Culling
Users that are interested in Mass-Occlusion-Culling are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Mar 29, 2016Updated 10 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Jun 25, 2014Updated 11 years ago
- OtterUI - UI library & tool specifically aimed at game developers.☆17Apr 11, 2013Updated 13 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Jun 20, 2018Updated 7 years ago
- Experiments in WebGL and a toy web game sandbox☆27Jan 1, 2011Updated 15 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A Variety of Open Source WebGL Demonstrations from the Ashima Group☆24Mar 8, 2013Updated 13 years ago
- An open source 3D game engine☆13Jan 29, 2015Updated 11 years ago
- Minecraft-like OpenGL world renderer based on diamond-square algorithm☆21Feb 21, 2021Updated 5 years ago
- ☆15Apr 8, 2026Updated last month
- Go implementation of NEAT☆11Oct 12, 2016Updated 9 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆677Sep 2, 2025Updated 8 months ago
- 2D vector animation editor written from scratch in modern C++ & Qt - mirror☆13May 26, 2018Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- Fully procedural GLSL eyeball shader☆11Sep 14, 2015Updated 10 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- SSE Frustum Culling Demo☆74Sep 4, 2021Updated 4 years ago
- UE4 Editor Extention Tutorial☆13Oct 15, 2018Updated 7 years ago
- Flow-based programming framework☆15Apr 9, 2018Updated 8 years ago
- Legacy OS X GLX Implementation (has since been merged into mesa)☆14Oct 17, 2015Updated 10 years ago
- Personal OpenGL C++ Game Engine Project☆21Nov 23, 2024Updated last year
- WebCL conformance tests☆20Feb 9, 2018Updated 8 years ago
- Parallax Occlusion Mapping + Self Occlusion shader☆25Dec 5, 2015Updated 10 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Jun 21, 2018Updated 7 years ago
- kj is a small collection of stb inspired libs.☆18Apr 5, 2018Updated 8 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Node-Based Shader Editor:☆14Apr 16, 2025Updated last year
- MetroHash v1: Exceptionally fast and statistically robust hash functions☆10Apr 10, 2025Updated last year
- Real-time Volumetric Fog Renderer☆14Jan 17, 2023Updated 3 years ago
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- Cross-platform game engine and editor for making expansive 2D games with physics☆21Apr 23, 2026Updated 2 weeks ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Simple foliage renderer☆14Sep 3, 2015Updated 10 years ago
- WebCL clang Dev☆14Sep 9, 2013Updated 12 years ago
- A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading☆24Jan 3, 2024Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- A very simple prototype for a basic OpenCL host and kernel code☆13Mar 28, 2017Updated 9 years ago
- Sync Windows and Blue Yeti volume controls☆17Jun 8, 2025Updated 11 months ago
- Software Station is the future software manager for GhostBSD using pkgng.☆11Jun 23, 2025Updated 10 months ago
- 🌀 A minimal C library offering generic, contiguous dynamic arrays with O(1) amortized push.☆18Sep 22, 2025Updated 7 months ago
- Formalization of the Rupert Problem for convex polyhedra.☆17Apr 5, 2026Updated last month
- Portable (C++11) low-overhead concurrent task scheduling for fine-grained concurrency.☆10Jul 6, 2021Updated 4 years ago