lilleyse / Mass-Occlusion-Culling
Quick occlusion culling demo using OpenGL and OpenCL
☆20Updated 12 years ago
Alternatives and similar repositories for Mass-Occlusion-Culling:
Users that are interested in Mass-Occlusion-Culling are comparing it to the libraries listed below
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- ☆41Updated 4 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- ☆31Updated 6 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- ☆39Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- A 3D game engine☆13Updated 9 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆58Updated 6 years ago
- ☆32Updated 2 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago