kotsoft / FluidCinder
Fast real time fluid simulator based on MPM algorithm
☆73Updated 10 years ago
Alternatives and similar repositories for FluidCinder:
Users that are interested in FluidCinder are comparing it to the libraries listed below
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆17Updated 12 years ago
- A 2D fluid simuation that handles irregular geometery and viscosity☆28Updated 2 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆50Updated 8 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 5 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆49Updated last month
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆64Updated 3 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Soft Shadow Mapping in WebGL☆38Updated 11 years ago
- A simple OpenCL / OpenGL fluid simulation and renderer☆26Updated 5 years ago
- ☆48Updated 9 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- 2D Implementation of Material Point Method for Snow Simulation☆36Updated 7 years ago
- 3D painting tool☆39Updated 11 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- ☆19Updated 9 years ago
- Codebase for my Honours Project: Fluid Simulation☆15Updated 10 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Jet Framework's rendering resources☆35Updated 4 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆31Updated 12 years ago
- A C++ fluid simulator (SPH, OpenCL, GLSL, SSE, Fast Marching Cubes)☆20Updated 8 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- Graphics and physics research, snippets, demos☆131Updated 8 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆26Updated 10 years ago
- GPU Fluid Simulation with Volumetric Rendering☆111Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago