shader-slang / slang-playgroundLinks
Web application allowing you to try out Slang in your browser
☆15Updated 2 weeks ago
Alternatives and similar repositories for slang-playground
Users that are interested in slang-playground are comparing it to the libraries listed below
Sorting:
- Improved Blue Noise Generator☆39Updated 2 years ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆70Updated 6 months ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆73Updated 3 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆77Updated last year
- ☆38Updated 5 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆47Updated last year
- Collection of meshlet generation algorithms☆108Updated 2 months ago
- Slang Render Hardware Interface☆65Updated this week
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- A rough implementation of Radiance Cascades using world space dense grids☆16Updated last year
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆66Updated 8 months ago
- Dawn Native WebGPU Examples☆25Updated 3 weeks ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆40Updated 2 months ago
- The Tauray renderer☆121Updated last month
- Low-level API examples using C++, C#, Rust, Python, Swift, Java, and Kotlin languages☆19Updated this week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆83Updated this week
- ☆132Updated 2 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- ☆44Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 7 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 4 months ago
- glsl code for running radiance cascade☆30Updated 9 months ago
- Rendertoy samples☆63Updated 3 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 3 months ago
- Misc repository for certain GPU algorithms.☆40Updated last year
- Nabla's Tests and Examples source code☆37Updated this week